Fire staff, FS abilities in game New World character builds

List of all abilities for Fire staff in New World. Each ability linked with builds with FS created on New World Guide and sorted by amount of likes from users

Meteor Shower
Meteor Shower
Call down a rain of meteors for 6s in a targeted 4.5m radius area up to 20m away. Deals 75% weapon damage to targets upon entering the area, then dealing an additional 25% weapon damage every 0.8s while targets remain inside. Costs 5 Mana Per Second (30 total mana at full cast).
Fire Mage
Activatable
Incinerate
Incinerate
Cause a fiery explosion in a 3m radius area around yourself that deals 130% weapon damage and pushes back all enemies 3m. Inflicts burning on struck foes, dealing 10% weapon damage each second for 6s. Costs 22 Mana.
Pyromancer
Activatable
Flamethrower
Flamethrower
Create a 4m jet of flame from the staff dealing 50% weapon damage every half second. Each hit inflicts a stack of burning, dealing 10% weapon damage each second for 6s. (Max 5 stacks.) Costs 5 Mana per second.
Pyromancer
Activatable
Burn Out
Burn Out
Dash forward up to 11m through targets dealing 129% weapon damage on hit. Passing through a target will inflict burning that deals 10% weapon damage each second for 8s. Costs 30 Mana.
Pyromancer
Activatable
Fireball
Fireball
Shoot a heavy fireball that deals 140% weapon damage on impact and leaves behind a 3m burning field that lasts 6s. The burning field deals 10% weapon damage each second. Costs 25 Mana.
Fire Mage
Activatable
Trial by Fire
Trial by Fire
When you are struck, create a field of fire around you dealing 5% weapon damage to all to nearby enemies in a 4m radius. Activates when struck in battle and lasts for 10s. (Cooldown 120s.)
Pyromancer
Passive
Runes of Helios
Runes of Helios
Using a fire staff ability places a 2m rune on the ground that increases your damage by 25% while standing in the rune. The rune lasts for 7s. (Cooldown 30s).
Fire Mage
Passive
Watch it Burn
Watch it Burn
Critical hits with fire staff abilities inflict a stack of burning, dealing 10% weapon damage each second for 6s. (Max 5 stacks.)
Pyromancer
Passive
Singe
Singe
Light attacks inflict a stack of burning on foes, dealing 10% weapon damage each second for 6s. (Max 5 stacks.).
Fire Mage
Passive
Let it Burn
Let it Burn
Whenever burn deals damage, gain 10% fortify for 2s. (Fortify reduces incoming damage.)
Pyromancer
Passive
Combat Speed
Combat Speed
When you activate a fire staff ability gain 10% haste for 5s. (Haste increases movement speed.) (Cooldown 10s.)
Pyromancer
Passive
Pillar of Fire
Pillar of Fire
Invoke a burst of flames with a 2m radius at the target area that deals 170% weapon damage. Costs 15 Mana.
Fire Mage
Activatable
Clear Mind
Clear Mind
While holding a fire staff and above 50% mana, gain 5% empower. (Empower increases damage.)
Fire Mage
Passive
All In
All In
Fire staff cooldowns are reduced by 5% for each foe hit by Burn Out. (Max 5 reductions per ability use.)
Pyromancer
Passive
Fiery Determination
Fiery Determination
Adds grit while casting Meteor Shower. (Grit prevents you from being staggered by incoming attacks.)
Fire Mage
Passive
Catch
Catch
Direct hits with Fireball give you 10% of your max mana and reduce your fire staff ability cooldowns by 7%.
Fire Mage
Passive
Reheat
Reheat
After 4s without activating a fire staff ability, your mana regen is increased by 400%.
Pyromancer
Passive
Pyromania
Pyromania
While holding a fire staff and below 50% max health, deal 15% increased damage.
Pyromancer
Passive
Clear Casting
Clear Casting
After not taking damage from an attack in the last 3s, deal 5% more damage.
Fire Mage
Passive
Heat Up
Heat Up
When you block a melee attack, restore 5% of your max mana.
Pyromancer
Passive
Kindle
Kindle
Burning lasts 20% longer.
Pyromancer
Passive
Immolation
Immolation
Meteor Shower gives you 1% of your max mana for each instance of damage dealt.
Fire Mage
Passive
Prophet of a Fire God
Prophet of a Fire God
While holding a fire staff, your critical strike damage is increased by 15%.
Fire Mage
Passive
Spellslinger
Spellslinger
Your fire staff abilities gain an extra 10% chance to critical strike.
Fire Mage
Passive
Judgment of Helios
Judgment of Helios
All hits after the initial impact now deal 40% weapon damage.
Fire Mage
Passive
Scorched
Scorched
Each hit of Incinerate causes an additional stack of burning.
Pyromancer
Passive
First Strike
First Strike
Pillar of Fire deals 40% more damage to foes at full health.
Fire Mage
Passive
Arson's Advantage
Arson's Advantage
Gain 10% of your max mana per enemy hit by Pillar of Fire.
Fire Mage
Passive
Fiery Restoration
Fiery Restoration
Heavy attacks reduce fire staff cooldowns by 10% on hit.
Fire Mage
Passive
Spell Focus
Spell Focus
Heavy attacks restore 5% of your max mana on hit.
Fire Mage
Passive
Cauterize Wounds
Cauterize Wounds
Restore 20% of Incinerate damage dealt as health.
Pyromancer
Passive
Infernal Flames
Infernal Flames
Increase the base damage of Flamethrower by 25%.
Pyromancer
Passive
Fire's Reach
Fire's Reach
Increase the range of Flamethrower by 50%.
Pyromancer
Passive
Scorched Earth
Scorched Earth
Fireball's burning field lasts for 9s.
Fire Mage
Passive
Flare
Flare
Heavy attacks no longer consume mana.
Fire Mage
Passive
Pyro Dancer
Pyro Dancer
Flamethrower has no cooldown.
Pyromancer
Passive
Heat it Up!
Heat it Up!
Burn Out goes 50% further.
Pyromancer
Passive
Flame out!
Flame out!
Incinerate hits twice.
Pyromancer
Passive
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