New World guide database with all Rollable Bonus Effects, p.1
Rollable bonus effects provided by Database for New World to guide you and help choose the best ones force via craft mods, no matter in PvP or PvE style, p.1
All Exclusive Labels
Name:
Enraged 1
Description:
Hitting a target within 13m grants stack(s) of Enrage, increasing outgoing damage by 1% but also increase damage taken by 0.5% per stack. (Max 10 stacks)
Exclusive Labels:
Tier:
—
Name:
Enraged 2
Description:
Increases max Enrage stacks to 15, Heavy attacks generate an additional stack of Enrage. While Enraged and above 70% health, lose 5% of your max HP every half second.
Exclusive Labels:
Tier:
—
Name:
Enraged 3
Description:
Increases max Enrage stacks to 25, and increase the duration of Enrage by 50%. While Enraged, all attacks deal an additional 8% damage while below 70% health.
Exclusive Labels:
Tier:
—
Name:
Second Wind 1
Description:
While exhausted, you do 20% more base damage against enemies within 5m. Hitting an enemy within 5m will remove the slow from becoming exhausted by dodging.
Exclusive Labels:
Tier:
—
Name:
Second Wind 2
Description:
While exhausted, attacks that hit enemies within 5m have 10% life steal and grant 3% empower stacks that last 5s when exiting the exhausted state. (Max 5 stacks)
Exclusive Labels:
Tier:
—
Name:
Protector's Blessing 1
Description:
When you heal an ally that has more than 50% health, gain a stack of Protector's Blessing(2s cooldown). While at max stacks(5) you are inflicted with 7% Rend and healing an ally that has more than 50% health will add 15% fortification for 5s (10s cooldown).
Exclusive Labels:
Tier:
—
Name:
Protector's Blessing 2
Description:
Gain 3% base damage per stack of Protector's Blessing. While at max stacks(5), healing a target below 50% health will consume the stacks and heal the target for 10% weapon damage per second for 5s.
Exclusive Labels:
Tier:
—
Name:
Elementally Charged 1
Description:
Magical weapon abilities do 7% less base damage but they store a charge of that weapon's element for 20s. Activating an ability of a non-magical weapon will consume the charge and add 10% weapon damage as that element to that attack for 10s. (3s cooldown)
Exclusive Labels:
Tier:
—
Name:
Elementally Charged 2
Description:
You can now store up to 2 charges of each element. while at 2 charges, gain 10% resistance to damage of that element.
Exclusive Labels:
Tier:
—
Name:
Overcharged 1
Description:
Hitting an enemy within 5m or killing an enemy grants an overcharge stack. (5s cooldown) Each stack increase your base damage by 5% and affliction resistance by 10%. You also are inflicted with 4% Rend per stack. Getting hit removes all stacks. (Max 3 stacks)
Exclusive Labels:
Tier:
—
Name:
Overcharged 2
Description:
Max overchrage stacks increased to 5. Overcharge stacks now also increase stamina regen rate by 5%.
Exclusive Labels:
Tier:
—
Name:
Stifling 1
Description:
Hitting an enemy with an attack, while all of your active weapon abilities are on cooldown, silences your target for 2s and yourself for 1s. Can occur only once every 5s. (Silence blocks use of abilities. AI don't have abilities.)
Exclusive Labels:
Tier:
—
Name:
Stifling 2
Description:
While silenced do 10% more base damage with basic attacks and hitting a target will reduce ability cooldowns by 5%.
Exclusive Labels:
Tier:
—
Name:
Tenacity 1
Description:
Get Grit for 2s after getting staggered. However take 5% more damage while grit is active.
Exclusive Labels:
Tier:
—
Name:
Tenacity 2
Description:
Successful light attacks apply Grit for 3s, 6s cooldown. While grit is active gain 5% lifesteal.
Exclusive Labels:
Tier:
—
Name:
Focused 1
Description:
15% increased healing on targets outside of Sacred Gound or Beacon.
Exclusive Labels:
Tier:
—
Name:
Focused 2
Description:
Healing increased 15% and cooldown reduced 5% on heal after holding a weapon for 10 seconds.
Exclusive Labels:
Tier:
—
Name:
Lucky Waters I
Description:
Small increase to chance of catching better fish.
Exclusive Labels:
Lucky Waters
Tier:
—
Name:
Lucky Waters II
Description:
Medium increase to chance of catching better fish.
Exclusive Labels:
Lucky Waters
Tier:
—
Name:
Lucky Waters III
Description:
Large increase to chance of catching better fish.
Exclusive Labels:
Lucky Waters
Tier:
—
Name:
Fishing Colossus I
Description:
Small increase to chance of catching larger fish.
Exclusive Labels:
Fishing Colossus
Tier:
—
Name:
Fishing Colossus II
Description:
Medium increase to chance of catching larger fish.
Exclusive Labels:
Fishing Colossus
Tier:
—
Name:
Fishing Colossus III
Description:
Large increase to chance of catching larger fish.
Exclusive Labels:
Fishing Colossus
Tier:
—
Name:
Fishing Reach I
Description:
+1% cast distance.
Exclusive Labels:
Fishing Reach
Tier:
—
Name:
Fishing Reach II
Description:
+2% cast distance.
Exclusive Labels:
Fishing Reach
Tier:
—
Name:
Fishing Reach III
Description:
+3% cast distance.
Exclusive Labels:
Fishing Reach
Tier:
—
Name:
Lucky Day I
Description:
Small increase to chance of catching better fish during daytime.
Exclusive Labels:
Lucky Day
Tier:
—
Name:
Lucky Day II
Description:
Medium increase to chance of catching better fish during daytime.
Exclusive Labels:
Lucky Day
Tier:
—
Name:
Lucky Day III
Description:
Large increase to chance of catching better fish during daytime.
Exclusive Labels:
Lucky Day
Tier:
—
Name:
Lucky Night I
Description:
Small increase to chance of catching better fish during nighttime.
Exclusive Labels:
Lucky Night
Tier:
—
