New World Guide
New World Guide

Rapier, RP abilities in game New World character builds

List of all abilities for Rapier in New World. Each ability linked with builds with RP created on New World Guide and sorted by amount of likes from users

Riposte
Riposte
Enter into a defensive stance for 1s. If struck during this ability, counter the attacker dealing 50% weapon damage, staggering and stunning them for 2s. You are briefly invulnerable upon a successful Riposte. Taunt Gem Compatible: If you have a Carnelian gem equipped in your rapier, this ability inflicts taunt for 4s to all foes within 5m. (Taunt causes monsters to focus only on you.)
Grace
Activatable
Flourish and Finish
Flourish and Finish
Flourish performs an attack dealing 90% weapon damage, staggering and pushing back enemies. Pressing light attack at the end of Flourish will perform the follow up attack, Finish. Finish lunges forward, staggering and dealing 120% direct weapon damage and consumes all rapier bleeds on any target hit dealing 110% of their damage immediately.
Blood
Activatable
Tondo
Tondo
Slash so quickly that it extends the reach of your blade up to 5m. This strike deals 50% weapon damage and applies a bleed that will deal an additional 10% weapon damage per second for 12s. (Stacks up to 3 times and refreshes previous applications.)
Blood
Activatable
Heavy Puncture
Heavy Puncture
Any heavy attack on a bleeding enemy will extend their rapier bleeds by 2s. (Future stacking applications of this extended bleed will also be extended to its longer duration.)
Blood
Passive
Flurry
Flurry
Enter a posed stance and unleash a series of 5 quick thrust attacks with each strike dealing more weapon damage starting at 46.5% and ending at 82.5%. Flurry can be canceled at any time by dodging or by using another ability.
Blood
Activatable
Swiftness
Swiftness
Gain 3% haste for 4s on rapier hits. Can stack up to 5 times. (Haste increases movement speed.)
Grace
Passive
To the Bone
To the Bone
Each hit of Flurry extends the rapier's bleed by 1s. (Future stacking applications of this extended bleed will also be extended to its longer duration.)
Blood
Passive
Allegro
Allegro
Gain 20% haste for 3s after successfully evading through an enemy attack. (Haste increases movement speed.)
Grace
Passive
Insult to Injury
Insult to Injury
If riposte successfully hits a target, gain empower, increasing damage by 10% for 3s.
Grace
Passive
Bloody End
Bloody End
Finish deals 150% of the rapier's bleed damage instead of only 110%.
Blood
Passive
Evade
Evade
Perform a small, reliable sidestep in your current movement direction that cancels any current activity and provides momentary invulnerability. Light attacks made during Evade are performed exceptionally fast.
Grace
Activatable
Fleche
Fleche
Leave the ground lunging forward for 10m in a stabbing motion and pierce through enemies dealing 145% weapon damage.
Grace
Activatable
Momentum
Momentum
Deal 30% increased damage on your next light or heavy attack after performing an ability. Ends on hit or after 3s.
Grace
Passive
With Flair
With Flair
Gain grit on both Flourish and Finish. (Grit prevents you from being staggered by incoming attacks.)
Blood
Passive
Adagio
Adagio
Evading forward gains 15% increased damage on your next light attack. Ends on hit or after 1s.
Grace
Passive
Proper Spacing
Proper Spacing
Increases initial hit damage from Tondo by 100% if you are at least 4m away from your target.
Blood
Passive
Thirst For Blood
Thirst For Blood
When applying the first bleed stack to an opponent, Tondo's cooldown is reduced by 10%.
Blood
Passive
Backside
Backside
After performing Fleche, your next critical strike within 5s will deal 15% more damage.
Grace
Passive
And Again
And Again
If you hit only 1 target, even on a blocked hit, Tondo's cooldown is reduced by 25%.
Blood
Passive
Fuel
Fuel
Each tick of damage from Tondo's bleed reduces the cooldown of this ability by 3.5%.
Blood
Passive
Refreshing Strikes
Refreshing Strikes
Reduce all rapier cooldowns by 1% on any hit. (Max 5 reductions per attack.)
Blood
Passive
Red Curtains
Red Curtains
Critical strikes reduce all cooldowns by 5%. (Max 5 reductions per attack.)
Grace
Passive
Engarde
Engarde
Deal 10% more damage when your target has greater than 50% health.
Blood
Passive
Desperation
Desperation
Deal 10% more damage when your stamina is below 40%.
Grace
Passive
Unerring
Unerring
Deal 5% more damage to targets with a rapier bleed.
Blood
Passive
Interruption
Interruption
Pressing light attack any time during Fleche will stop and perform a static, continuation attack dealing 115% damage.
Grace
Passive
Lasting Consequence
Lasting Consequence
Increase the stun from Riposte to 2.5s.
Grace
Passive
Priority
Priority
Reduce the cooldown of other rapier abilities by 20% when landing a Riposte counter attack.
Grace
Passive
Crescendo
Crescendo
Individual successful light attacks reduce the cooldown of this ability by 30% each.
Grace
Passive
Light Edge
Light Edge
Increase damage from both middle swipe attacks in the light attack chain by 8%.
Blood
Passive
Breathe In
Breathe In
Gain 20 stamina after successfully evading through an enemy attack.
Grace
Passive
Swagger
Swagger
Gain 20 stamina when successfully hitting a target with Finish.
Blood
Passive
Finalize
Finalize
The last hit of Flurry will cause the enemy to stagger.
Blood
Passive
Quick Lunge
Quick Lunge
Killing with this ability reduces its cooldown by 80%.
Grace
Passive
Overwhelm
Overwhelm
Each hit of Flurry does 25% more block damage.
Blood
Passive
Fleeting Strikes
Fleeting Strikes
Each hit of Flurry reduces its cooldown by 7%.
Blood
Passive
Perfectionist
Perfectionist
Deal 10% more damage when your health is full.
Grace
Passive
Controlled Breathing
Controlled Breathing
Gain 3 stamina on any hit.
Grace
Passive