Hatchet, HA abilities in game New World character builds
List of all abilities for Hatchet in New World. Each ability linked with builds with HA created on New World Guide and sorted by amount of likes from users

Social Distancing
Throw a hatchet up to 25m forward, dealing 115% weapon damage and inflicting 30% slow for 5s. (Slow reduces target's movement speed.)
If standing still or moving backwards, you will dodge backwards obtaining momentary invulnerability. If moving sideways or forwards, you will continue moving unhindered.
Throwing
Activatable

Berserk
Enter a berserk mode that increases all attack damage by 20% for 12s. (Cooldown for this ability will not start until the mode ends.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your hatchet, activating this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.)
Berserker
Activatable

Infected Throw
Leap into the air and throw a hatchet that deals 140% weapon damage.
This attack inflicts 30% disease and 10% weaken to your target for 10s.
(Disease reduces target's incoming healing efficiency.)
(Weaken reduces target's outgoing damage.)
Throwing
Activatable

Persistent Hinderance
Hitting a target with a thrown hatchet extends the duration of all hatchet debuffs you applied on the target by 20%.
All attacks deal 3% additional damage per debuff on the target. (4 debuffs max)
Throwing
Passive

Rending Throw
Throw a hatchet up to 25m, dealing 110% weapon damage and applying rend, reducing target's armor by 20% for 10s.
Throwing
Activatable

Frenzied Purge
Remove all bleed, burn, and poison effects from yourself if you hit an enemy while your health is below 30%. (Cooldown 60s.)
Berserker
Passive

Defy Death
When you receive lethal damage, avoid death and become invulnerable for 0.5s and restore 500 HP + 50% of your base health upon activation. (60s cooldown.)
Berserker
Passive

Accumulated Power
After 3 successful light attacks or aimed throws against the same target, gain empower, granting a 20% damage increase for 3s or until the next attack.
Berserker
Passive

Critical Throw
Increased critical hit chance of all melee attacks by 5%.
Increased critical hit chance of all ranged attacks by 10%.
Throwing
Passive

Quick Power
If Social Distancing hits a target with an active debuff, gain haste, increasing your movement speed by 20% for 6s.
Throwing
Passive

Relentless Fury
After a successful heavy attack, gain empower, granting a 15% damage increase for the next 4 attacks within 5s.
Berserker
Passive

Feral Rush
Leap forward and strike twice.
First Hit: 80% weapon damage and staggers.
Second Hit: 130% weapon damage.
Berserker
Activatable

Mortal Power
Increases the duration of disease and weaken by an additional 5s when hitting targets below 50% health.
Throwing
Passive

Fortifying Strikes
Hitting a target with a heavy attack grants fortify, increasing armor by 15% for 3s.
Berserker
Passive

Aerial Transmission
Creates a 3m radius disease and weaken cloud on impact that lingers in place for 6s.
Throwing
Passive

Enraged Strikes
Abilities and heavy attacks deal 20% more damage to targets below 30% health.
Berserker
Passive

Aggressive Approach
Hitting a target with Raging Torrent grants haste, increasing movement speed by 20% for 6s.
Berserker
Passive

Against All Odds
Increase base damage by 10% for every enemy within 5m. (Max 5 targets.)
Berserker
Passive

Berserking Purge
Remove all stuns, slows, and roots from yourself when you activate Berserk.
Berserker
Passive

Targeted Impact
Rend duration increased by 4s if the target is further than 6m away.
Throwing
Passive

Aimed Throw
Replaces block with an aimed throw that deals 100% weapon damage. Hold block to enter aimed stance and press light attack to throw.
Throwing
Passive

Hurling Force
Thrown hatchets deal additional damage based on distance from the target. Up to a max of 20% additional damage at 20m or greater.
Throwing
Passive

Desperate Refresh
All cooldowns are reduced by 2% when hitting an enemy with an attack while your health is below 30%. (Max 5 hits per attack.)
Berserker
Passive

Refreshing Throws
Thrown hatchets that hit targets with an active debuff reduce all hatchet ability cooldowns by 5%.
Throwing
Passive

Crippling Strikes
If Feral Rush hits a target in the back, it inflicts root, immobilizing the target for 2s.
Berserker
Passive

Opportunistic
If Rending Throw hits a target with an active debuff, it deals an additional 20% damage.
Throwing
Passive

Uninterruptible Berserk
While Berserk is active, your attacks are uninterruptible and you can't be staggered.
Berserker
Passive

Second Wind
If Rending Throw hits a target with an active debuff, its cooldown is reduced by 20%.
Throwing
Passive

Adrenaline Rush
Dodging within 2s of hitting a target with an ability consumes 25% less stamina.
Throwing
Passive

Exploitation
All attacks deal 10% additional damage to targets with an active debuff.
Throwing
Passive

Dispatch
If target is below 30% health, Feral Rush deals 20% more damage.
Berserker
Passive

Raging Torrent
Perform 4 fast attacks, each dealing 90% weapon damage.
Berserker
Activatable

Final Blow
Press light attack at the end of Raging Torrent to perform a final attack that deals 120% weapon damage.
Berserker
Passive

Rejuvenating Crits
Critical hits with light attacks and aimed throws regenerate 10 stamina.
Throwing
Passive

On The Hunt
While Berserk is active, your movement speed is increased by 20%.
Berserker
Passive

On Fire
Every third thrown hatchet hit is a guaranteed critical hit.
Throwing
Passive

Berserking Refresh
While Berserk is active, all attacks gain 5% lifesteal.
Berserker
Passive

Stay Back
Social Distancing hits apply a 1s root to targets.
Throwing
Passive