Musket, MS abilities in game New World character builds
List of all abilities for Musket in New World. Each ability linked with builds with MS created on New World Guide and sorted by amount of likes from users
![Shooter's Stance](https://new-world.guide/cdn/v1.8.0/abilities/ability_musket_shootersstance.webp)
Shooter's Stance
Player enters a crouching aim stance to enhance shooting performance. While in this stance, shots deal 100% weapon damage, mobility is reduced to zero and reload time is reduced by 75%. Steady Hand activation time is reduced to 0.75s.
Shooter's Stance ends after 3 shots.
Sharpshooter
Activatable
![Powder Burn](https://new-world.guide/cdn/v1.8.0/abilities/ability_musket_powderburn.webp)
Powder Burn
Overload your musket with gun powder, causing the next shot to deal 110% weapon damage and inflict a burn that deals 20% weapon damage per second for 9s.
(Does not stack with other overload shots.)
Sharpshooter
Activatable
![Weakened Defense](https://new-world.guide/cdn/v1.8.0/abilities/passive_musket_trapper_stamdmgpenetrate.webp)
Weakened Defense
Increases the stamina damage from standard shots dealt to enemies blocking with shields by 50%.
Increases armor penetration against targets that are not blocking with a shield by 10%.
Trapper
Passive
![Sticky Bomb](https://new-world.guide/cdn/v1.8.0/abilities/ability_musket_stickybomb.webp)
Sticky Bomb
Throw a short range bomb that sticks to anything it makes contact with.
Detonation will occur 3s after impact dealing 210% weapon damage to all targets within a 3m radius.
Trapper
Activatable
![Stopping Power](https://new-world.guide/cdn/v1.8.0/abilities/ability_musket_stoppingpower.webp)
Stopping Power
A Powerful shot that deals 90% weapon damage, staggering the target and knocking back 3m. (Can be fired from hip or while aiming down sights.)
Trapper
Activatable
![Heightened Precision](https://new-world.guide/cdn/v1.8.0/abilities/passive_musket_sharpshooter_precision.webp)
Heightened Precision
While aiming, successful hits with a musket grant a stackable 2.5% damage increase. This effect ends when the player stops aiming down sight or after more than 5s passes between shots. (Max 6 stacks.)
Sharpshooter
Passive
![Sticky Slow](https://new-world.guide/cdn/v1.8.0/abilities/passive_musket_stickyslow.webp)
Sticky Slow
Direct hits with the Sticky Bomb cause the target to be slowed by 15% for 3s. (Slow reduces target's movement speed.)
Trapper
Passive
![Hit Your Mark](https://new-world.guide/cdn/v1.8.0/abilities/passive_musket_sharpshooter_critchancedistance.webp)
Hit Your Mark
Standard musket shots deal increased base damage the further away the target is away from the player. Maximum increase is 15% at or beyond 100m away.
(Does not forgo damage fall off.)
Sharpshooter
Passive
![Supplementary Repulsion](https://new-world.guide/cdn/v1.8.0/abilities/upgrade_musket_stoppingslow.webp)
Supplementary Repulsion
Targets hit with Stopping Power are slowed by 10% for 8s. (Slow reduces target's movement speed.)
Trapper
Passive
![Sniper](https://new-world.guide/cdn/v1.8.0/abilities/ult_passive_musket_zoomheadshot.webp)
Sniper
Adds an optional 3x zoom view when aiming musket shots. Use mouse wheel up or down to adjust zoom while aiming.
Also grants a 15% damage increase to all headshots.
Sharpshooter
Passive
![Empowering Weakness](https://new-world.guide/cdn/v1.8.0/abilities/passive_musket_trapper_empowerondebuffhit.webp)
Empowering Weakness
Hitting a target with an active debuff grants empower, increasing your damage by 5% for 5s.
Trapper
Passive
![Empowering Headshot](https://new-world.guide/cdn/v1.8.0/abilities/passive_musket_sharpshooter_empoweronheadshot.webp)
Empowering Headshot
On a successful headshot, gain empower, increasing damage dealt by 10% for 5s.
Sharpshooter
Passive
![Power Shot](https://new-world.guide/cdn/v1.8.0/abilities/ability_musket_powershot.webp)
Power Shot
Overload your musket with gun powder, causing the next shot to deal 150% weapon damage.
(Does not stack with other overload shots.)
Sharpshooter
Activatable
![Steady Hand](https://new-world.guide/cdn/v1.8.0/abilities/passive_musket_sharpshooter_dmgfalloff.webp)
Steady Hand
Increase Accuracy of any musket shot when Aim Down Sight is maintained for 1.5s. Increased Accuracy will reset after a shot is fired.
Sharpshooter
Passive
![Traps](https://new-world.guide/cdn/v1.8.0/abilities/ability_musket_traps.webp)
Traps
Deploy a trap that lasts for 20s. When triggered, it causes its target to be rooted, immobilizing them for 3s.
Trapper
Activatable
![Lasting Impression](https://new-world.guide/cdn/v1.8.0/abilities/upgrade_musket_stoppingexhaust.webp)
Lasting Impression
Targets hit with Stopping Power are exhausted, reducing their stamina regeneration speed by 10% for 8s.
Trapper
Passive
![Marksman](https://new-world.guide/cdn/v1.8.0/abilities/upgrade_musket_shooters_cdronsametarget.webp)
Marksman
If 3 consecutive shots hit the same target, reduce all other musket cooldowns by 25%.
Sharpshooter
Passive
![Trapped Damage](https://new-world.guide/cdn/v1.8.0/abilities/upgrade_musket_traprend.webp)
Trapped Damage
Traps apply rend to targets that trigger them, increasing damage taken by 20% for 3s.
Trapper
Passive
![Hustle](https://new-world.guide/cdn/v1.8.0/abilities/passive_musket_trapper_hasteondodge.webp)
Hustle
After a dodge, gain a 10% haste for 3s. (Haste increases movement speed.)
Trapper
Passive
![Initial Engagement](https://new-world.guide/cdn/v1.8.0/abilities/upgrade_musket_power_empower.webp)
Initial Engagement
When you hit with Power Shot, gain empower, increasing damage by 10% for 5s.
Sharpshooter
Passive
![Critical Reload](https://new-world.guide/cdn/v1.8.0/abilities/passive_musket_sharpshooter_3headshotreload.webp)
Critical Reload
Landing 3 headshots within 5s of each other grants an instant reload.
Sharpshooter
Passive
![Chronic Trauma](https://new-world.guide/cdn/v1.8.0/abilities/upgrade_musket_burn_extendburnonheadshot.webp)
Chronic Trauma
If Powder Burn is a headshot, the burn duration is extended by 4s.
Sharpshooter
Passive
![Called Shot Resupply](https://new-world.guide/cdn/v1.8.0/abilities/passive_musket_sharpshooter_cdronheadshot.webp)
Called Shot Resupply
Basic attack headshots reduce all musket ability cooldowns by 10%.
Sharpshooter
Passive
![Bullseye](https://new-world.guide/cdn/v1.8.0/abilities/upgrade_musket_power_cdronheadshot.webp)
Bullseye
Power Shot headshots reduce Power Shot's cooldown by 15%.
Sharpshooter
Passive
![Kick 'em When They're Down](https://new-world.guide/cdn/v1.8.0/abilities/passive_musket_trapper_dmgondebuffhit.webp)
Kick 'em When They're Down
Deal 10% extra damage to targets with an active crowd control status effect. (Slow, Root, Stun.)
Trapper
Passive
![Back It Up](https://new-world.guide/cdn/v1.8.0/abilities/passive_musket_trapper_backspdnearenemy.webp)
Back It Up
Walking/Strafing movement speed increased by 10% when an enemy is within 8m of player.
Trapper
Passive
![Lethal Combo](https://new-world.guide/cdn/v1.8.0/abilities/ult_passive_musket_stackabilities.webp)
Lethal Combo
Increase musket damage by 20% against targets affected by Trapper tree debuffs.
Trapper
Passive
![Backdraft](https://new-world.guide/cdn/v1.8.0/abilities/upgrade_musket_burn_dmgwhileonfire.webp)
Backdraft
Standard musket shots deal 12% additional damage if they hit a burning target.
Sharpshooter
Passive
![Scent of Blood](https://new-world.guide/cdn/v1.8.0/abilities/upgrade_musket_traplifesteal.webp)
Scent of Blood
Dealing damage to a trapped target heals you for 100% of weapon damage dealt.
Trapper
Passive
![Called Shot](https://new-world.guide/cdn/v1.8.0/abilities/passive_musket_sharpshooter_dmgifaim2sec.webp)
Called Shot
Increase musket damage by 5% after aiming down sights for more than 3s.
Sharpshooter
Passive
![Tactical Reload](https://new-world.guide/cdn/v1.8.0/abilities/passive_musket_trapper_dodgereload.webp)
Tactical Reload
Dodging reloads the musket. (Can only trigger once every 6s.)
Trapper
Passive
![Energy Burst](https://new-world.guide/cdn/v1.8.0/abilities/passive_musket_trapper_staminaondebuffhit.webp)
Energy Burst
Attacking a target with an active debuff restores 5 stamina.
Trapper
Passive
![Salt On The Wounds](https://new-world.guide/cdn/v1.8.0/abilities/passive_musket_trapper_dmgvslowhp.webp)
Salt On The Wounds
Deal 10% increased damage to targets below 30% health.
Trapper
Passive
![Double Trap](https://new-world.guide/cdn/v1.8.0/abilities/upgrade_musket_doubletrap.webp)
Double Trap
Gain an extra trap per cooldown, allowing 2 active traps to be placed in the world.
Trapper
Passive
![Unflinching Walk](https://new-world.guide/cdn/v1.8.0/abilities/passive_musket_stickystamina.webp)
Unflinching Walk
Sticky Bomb grants the player 40 stamina when it deals damage with an explosion.
Trapper
Passive
![First Blood](https://new-world.guide/cdn/v1.8.0/abilities/upgrade_musket_power_dmgatfullhealth.webp)
First Blood
Power Shot deals 10% additional damage to targets with full health.
Sharpshooter
Passive
![Shoot More](https://new-world.guide/cdn/v1.8.0/abilities/upgrade_musket_shooters_shootmore.webp)
Shoot More
Shots fired before exiting stance increased to 5.
Sharpshooter
Passive
![Greater Accuracy](https://new-world.guide/cdn/v1.8.0/abilities/passive_musket_sharpshooter_accuracy.webp)
Greater Accuracy
Accuracy penalty while hipfiring removed.
Sharpshooter
Passive