Musket, MS abilities in game New World character builds

List of all abilities for Musket in New World. Each ability linked with builds with MS created on New World Guide and sorted by amount of likes from users

Shooter's Stance
Shooter's Stance
Player enters a crouching aim stance to enhance shooting performance. While in this stance, shots deal 100% weapon damage, mobility is reduced to zero and reload time is reduced by 75%. Steady Hand activation time is reduced to 0.75s. Shooter's Stance ends after 3 shots.
Sharpshooter
Activatable
Powder Burn
Powder Burn
Overload your musket with gun powder, causing the next shot to deal 110% weapon damage and inflict a burn that deals 20% weapon damage per second for 9s. (Does not stack with other overload shots.)
Sharpshooter
Activatable
Weakened Defense
Weakened Defense
Increases the stamina damage from standard shots dealt to enemies blocking with shields by 50%. Increases armor penetration against targets that are not blocking with a shield by 10%.
Trapper
Passive
Sticky Bomb
Sticky Bomb
Throw a short range bomb that sticks to anything it makes contact with. Detonation will occur 3s after impact dealing 210% weapon damage to all targets within a 3m radius.
Trapper
Activatable
Stopping Power
Stopping Power
A Powerful shot that deals 90% weapon damage, staggering the target and knocking back 3m. (Can be fired from hip or while aiming down sights.)
Trapper
Activatable
Heightened Precision
Heightened Precision
While aiming, successful hits with a musket grant a stackable 2.5% damage increase. This effect ends when the player stops aiming down sight or after more than 5s passes between shots. (Max 6 stacks.)
Sharpshooter
Passive
Sticky Slow
Sticky Slow
Direct hits with the Sticky Bomb cause the target to be slowed by 15% for 3s. (Slow reduces target's movement speed.)
Trapper
Passive
Hit Your Mark
Hit Your Mark
Standard musket shots deal increased base damage the further away the target is away from the player. Maximum increase is 15% at or beyond 100m away. (Does not forgo damage fall off.)
Sharpshooter
Passive
Supplementary Repulsion
Supplementary Repulsion
Targets hit with Stopping Power are slowed by 10% for 8s. (Slow reduces target's movement speed.)
Trapper
Passive
Sniper
Sniper
Adds an optional 3x zoom view when aiming musket shots. Use mouse wheel up or down to adjust zoom while aiming. Also grants a 15% damage increase to all headshots.
Sharpshooter
Passive
Empowering Weakness
Empowering Weakness
Hitting a target with an active debuff grants empower, increasing your damage by 5% for 5s.
Trapper
Passive
Empowering Headshot
Empowering Headshot
On a successful headshot, gain empower, increasing damage dealt by 10% for 5s.
Sharpshooter
Passive
Power Shot
Power Shot
Overload your musket with gun powder, causing the next shot to deal 150% weapon damage. (Does not stack with other overload shots.)
Sharpshooter
Activatable
Steady Hand
Steady Hand
Increase Accuracy of any musket shot when Aim Down Sight is maintained for 1.5s. Increased Accuracy will reset after a shot is fired.
Sharpshooter
Passive
Traps
Traps
Deploy a trap that lasts for 20s. When triggered, it causes its target to be rooted, immobilizing them for 3s.
Trapper
Activatable
Lasting Impression
Lasting Impression
Targets hit with Stopping Power are exhausted, reducing their stamina regeneration speed by 10% for 8s.
Trapper
Passive
Marksman
Marksman
If 3 consecutive shots hit the same target, reduce all other musket cooldowns by 25%.
Sharpshooter
Passive
Trapped Damage
Trapped Damage
Traps apply rend to targets that trigger them, increasing damage taken by 20% for 3s.
Trapper
Passive
Hustle
Hustle
After a dodge, gain a 10% haste for 3s. (Haste increases movement speed.)
Trapper
Passive
Initial Engagement
Initial Engagement
When you hit with Power Shot, gain empower, increasing damage by 10% for 5s.
Sharpshooter
Passive
Critical Reload
Critical Reload
Landing 3 headshots within 5s of each other grants an instant reload.
Sharpshooter
Passive
Chronic Trauma
Chronic Trauma
If Powder Burn is a headshot, the burn duration is extended by 4s.
Sharpshooter
Passive
Called Shot Resupply
Called Shot Resupply
Basic attack headshots reduce all musket ability cooldowns by 10%.
Sharpshooter
Passive
Bullseye
Bullseye
Power Shot headshots reduce Power Shot's cooldown by 15%.
Sharpshooter
Passive
Kick 'em When They're Down
Kick 'em When They're Down
Deal 10% extra damage to targets with an active crowd control status effect. (Slow, Root, Stun.)
Trapper
Passive
Back It Up
Back It Up
Walking/Strafing movement speed increased by 10% when an enemy is within 8m of player.
Trapper
Passive
Lethal Combo
Lethal Combo
Increase musket damage by 20% against targets affected by Trapper tree debuffs.
Trapper
Passive
Backdraft
Backdraft
Standard musket shots deal 12% additional damage if they hit a burning target.
Sharpshooter
Passive
Scent of Blood
Scent of Blood
Dealing damage to a trapped target heals you for 100% of weapon damage dealt.
Trapper
Passive
Called Shot
Called Shot
Increase musket damage by 5% after aiming down sights for more than 3s.
Sharpshooter
Passive
Tactical Reload
Tactical Reload
Dodging reloads the musket. (Can only trigger once every 6s.)
Trapper
Passive
Energy Burst
Energy Burst
Attacking a target with an active debuff restores 5 stamina.
Trapper
Passive
Salt On The Wounds
Salt On The Wounds
Deal 10% increased damage to targets below 30% health.
Trapper
Passive
Double Trap
Double Trap
Gain an extra trap per cooldown, allowing 2 active traps to be placed in the world.
Trapper
Passive
Unflinching Walk
Unflinching Walk
Sticky Bomb grants the player 40 stamina when it deals damage with an explosion.
Trapper
Passive
First Blood
First Blood
Power Shot deals 10% additional damage to targets with full health.
Sharpshooter
Passive
Shoot More
Shoot More
Shots fired before exiting stance increased to 5.
Sharpshooter
Passive
Greater Accuracy
Greater Accuracy
Accuracy penalty while hipfiring removed.
Sharpshooter
Passive
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