"Elementally Charged 1" Perk icon
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Elementally Charged 1
Bonus Effects

Magical weapon abilities do 7% less base damage but they store a charge of that weapon's element for 20s. Activating an ability of a non-magical weapon will consume the charge and add 10% weapon damage as that element to that attack for 10s. (3s cooldown)

Equippable on: Hatchet, Rapier, Sword, Fire Staff, Life Staff, Ice Gauntlet, Void Gauntlet, Spear, War Hammer, Great Axe, Bow, Musket, Blunderbuss, Great Sword, Chest Armor, Pants, Helmets, Gloves, Boots, Rings, Earrings, Amulets, Shields

Elementally Charged 1 Bonus Effects

Elementally Charged 1 in New World for beginners and young low level adventurers to help them make a choice about weapon to use and understand pros and cons. Magical weapon abilities do 7% less base damage but they store a charge of that weapon's element for 20s. Activating an ability of a non-magical weapon will consume the charge and add 10% weapon damage as that element to that attack for 10s. (3s cooldown)

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