

Elementally Charged 1
Bonus Effects
Magical weapon abilities do 7% less base damage but they store a charge of that weapon's element for 20s. Activating an ability of a non-magical weapon will consume the charge and add 10% weapon damage as that element to that attack for 10s. (3s cooldown)
Equippable on: Hatchet, Rapier, Sword, Fire Staff, Life Staff, Ice Gauntlet, Void Gauntlet, Spear, War Hammer, Great Axe, Bow, Musket, Blunderbuss, Great Sword, Chest Armor, Pants, Helmets, Gloves, Boots, Rings, Earrings, Amulets, Shields
