🇺🇸
Crash the point build
0
- Published on
Role:
Support
Made For:
Siege (Attack)
Attributes (0)
5
Strength
5
Dexterity
5
Intelligence
5
Focus
5
Constitution
3D Model
Abilities
Annihilation
Void Blade
Summon a blade of Void energy that converts your basic attacks to melee.
Tap Basic Attack to perform a quick slash that deals 90% weapon damage or hold to perform a thrust attack that deals 140% weapon damage. Both attacks inflict Disintegrate on successful hits, dealing 5% weapon damage per second and reducing target's armor by 10% for 8s.
Disintegrate stacks up to 3 times and lasts 15s.
Costs 20 Mana.
Tap Basic Attack to perform a quick slash that deals 90% weapon damage or hold to perform a thrust attack that deals 140% weapon damage. Both attacks inflict Disintegrate on successful hits, dealing 5% weapon damage per second and reducing target's armor by 10% for 8s.
Disintegrate stacks up to 3 times and lasts 15s.
Costs 20 Mana.
Cooldown
25.0
Keen Confidence
+10% critical chance while above 50% health.
17
Refreshing Precision
+5% cooldown reduction on all abilities on critical hit. (Max 5 hits per attack.)
18
Petrifying Scream
Unleash a Void-infused scream, dealing 70% weapon damage, staggering and inflicting root to enemies 5m in front of you. Disables enemy movement for 2s.
Costs 25 Mana.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your void gauntlet, hits with this ability inflict taunt for 4s. (Taunt causes monsters to focus only on you.)
Costs 25 Mana.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your void gauntlet, hits with this ability inflict taunt for 4s. (Taunt causes monsters to focus only on you.)
Cooldown
25.0
Empowering Proximity
Gain empower when casting abilities within 5m of an enemy, increasing damage by 10% for 5s. (Stacks up to 3 times.)
Efficient Harvest
Harvest Essence health drain is reduced by 35%.
19
Fortifying Echoes
Gain fortify for each enemy hit, increasing armor by 10% for 10s per hit. (Stacks up to 3 times.)
Decay
Deadly Range
+10% damage on successful ranged basic attacks against targets with an active debuff.
14
Orb of Decay
Fire an unblockable orb that passes through enemies, deals 90% weapon damage and inflicts Disintegrate, dealing 5% weapon damage per second and reducing target's armor by 10% for 8s. (Stacks up to 3 times.)
At max range, it transforms into a healing orb and returns, healing friendlies for 20% weapon damage per second for 5s. (Healing scales exclusively with Focus.)
Costs 20 Mana.
At max range, it transforms into a healing orb and returns, healing friendlies for 20% weapon damage per second for 5s. (Healing scales exclusively with Focus.)
Costs 20 Mana.
Cooldown
15.0
1
Baleful Tether
Fire a projectile dealing 100% weapon damage that tethers you to an enemy for 10s, weakening it and empowering you by 20%. The tether ends early if the target moves beyond 20m.
Costs 25 Mana.
(Tether remains active after weapon swap.)
Costs 25 Mana.
(Tether remains active after weapon swap.)
Cooldown
25.0
2
Draining Orb
Gain 5% mana per enemy hit by the orb.
4
Cleansing Harvest
Using Harvest Essence for 0.8s removes 1 debuff. (3s cooldown.)
13
Tethered Refresh
Successful hits against the tethered target reduce other Void Gauntlet cooldowns by 5%.
Cooldown
25.0
9
Slowing Orb
The orb slows enemies already afflicted by any debuff, reducing their movement speed by 30% for 3s.
5
Essence Rupture
Fire a projectile dealing 100% weapon damage that inflicts Essence Rupture for 10s, healing anyone that hits the target for 20% of the damage done. (Does not apply to damage-over-time or damage done to inanimate objects.)
Costs 25 Mana.
Costs 25 Mana.
Cooldown
20.0
3
Tethered Focus
+200% mana regeneration while the tether is active.
10
Detonating Orb
Press the ability input again to detonate the orb with a 4m explosion radius. Depending on the orb's phase, the explosion will either damage enemies for 70% weapon damage and apply a stack of Disintegrate or heal friendlies for 70% weapon damage. (Healing scales exclusively with Focus.)
6
Extended Suffering
Successful ranged basic attacks increase the duration of non-crowd control debuffs you have applied by 10%.
15
Invigorating Rupture
Allies additionally receive 15 stamina when hitting the afflicted target.
7
Soul Eater
Heal for 80% weapon damage when the tether ends or is broken. (Healing scales exclusively with Focus.)
11
Mending Evasion
Dodging with full mana heals you for 80% weapon damage. (Healing scales exclusively with Focus.) (20s cooldown.)
16
Overflowing Essence
Friendlies within 4m of the afflicted target are healed for 80% of your weapon damage when Essence Rupture ends or the target is killed. (Healing scales exclusively with Focus.)
8
Glimpse of the Void
Gain a stack of Void Essence per successful ability hit. At 4 or more stacks, your next successful ranged heavy attack will instantly reset all Void Gauntlet cooldowns and remove all stacks. (15s cooldown.)
12
Items
Consumables
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