🇵🇹🇧🇷
DEX ARCO
0
- Published on
Role:
Ranged
Made For:
General (both PvP and PvE)
Attributes (190)
5
Strength
361
Dexterity
5
Intelligence
5
Focus
150
Constitution
3D Model
Abilities
Onslaught
Path of Onslaught
After completing any ability in the Onslaught tree, enter onslaught stance for 10s.
Onslaught stance has the following properties:
•Outgoing Damage Increased: 15%
•Damage Taken Increased: 15%
•Quick Charge: Heavy attacks charge 50% faster but consume 10 stamina each
(Entering defiant stance or switching weapons will immediately end onslaught stance.)
Onslaught stance has the following properties:
•Outgoing Damage Increased: 15%
•Damage Taken Increased: 15%
•Quick Charge: Heavy attacks charge 50% faster but consume 10 stamina each
(Entering defiant stance or switching weapons will immediately end onslaught stance.)
Crosscut
Slash 3 times in a quick sequence.
First Hit: 110% weapon damage.
Second Hit: 130% weapon damage.
Third Hit: 160% weapon damage.
Enter onslaught stance when the third attack of this ability ends.
First Hit: 110% weapon damage.
Second Hit: 130% weapon damage.
Third Hit: 160% weapon damage.
Enter onslaught stance when the third attack of this ability ends.
Cooldown
20.0
12
Heavy Blade
Charged heavy attacks have 15% armor penetration.
19
Relentless Rush
Dash through foes while spinning and apply a 20% slow for 4s on hit.
First Hit: 110% weapon damage.
Second Hit: 120% weapon damage. (This attack cannot backstab.)
Enter onslaught stance when this ability ends.
First Hit: 110% weapon damage.
Second Hit: 120% weapon damage. (This attack cannot backstab.)
Enter onslaught stance when this ability ends.
Cooldown
20.0
13
Unstoppable Cuts
Gain grit while performing Crosscut.
(Grit prevents you from being staggered by incoming attacks.)
In defiant stance, gain stun immunity while performing Crosscut.
(Grit prevents you from being staggered by incoming attacks.)
In defiant stance, gain stun immunity while performing Crosscut.
14
Aggressive Shift
Enter onslaught stance by hitting with a charged heavy attack.
(This effect occurs even if the attack is blocked but will not renew onslaught stance if it is already active.)
(This effect occurs even if the attack is blocked but will not renew onslaught stance if it is already active.)
Cross Execution
Base damage of the final strike is increased by 50% if the target is below 50% health.
In onslaught stance, this threshold is increased to 75% instead.
In onslaught stance, this threshold is increased to 75% instead.
15
Critical Comeback
Become energized by landing a critical hit and regain 5 stamina and 5% base health per second for 5s. (This effect has a 10s cooldown.)
18
Crush the Weak
Critical hit chance is increased by 10% when attacking foes with an active debuff.
16
Adaptive Rush
In onslaught stance, Relentless Rush applies root to targets it hits for 0.5s.
In defiant stance, Relentless Rush heals for 15% of its damage. (Max 5 hits.)
In defiant stance, Relentless Rush heals for 15% of its damage. (Max 5 hits.)
Relentless Refresh
Reduces ability cooldown by 50% when you kill a foe. (This effect has a 5s cooldown.)
Cooldown
20.0
Step and Strike
After dodging, gain a 10% empower for the next 3 hits within 10s. (This effect only occurs when in combat.)
Attacks empowered by this effect restore 10 stamina on hit.
Attacks empowered by this effect restore 10 stamina on hit.
17
Defiance
Cleansing Chain
Hitting with the final attack of the greatsword chain reduces the duration of debuffs on you by 10%. (This effect has a 5s cooldown.)
10
Calamity Counter
Block for 2s while reducing block stamina damage taken by 90%, then unleash a counterattack that strikes all foes within a 4m radius.
•No Blocks: 80% weapon damage.
•1 Block: 80% weapon damage and staggers.
•2 Blocks: 80% weapon damage and staggers longer.
•3 Blocks: 80% weapon damage and causes a knockback.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Reactivate this ability or use light attack to counterattack earlier.
Enter defiant stance when the counterattack of this ability ends.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your greatsword, activating this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.)
•No Blocks: 80% weapon damage.
•1 Block: 80% weapon damage and staggers.
•2 Blocks: 80% weapon damage and staggers longer.
•3 Blocks: 80% weapon damage and causes a knockback.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Reactivate this ability or use light attack to counterattack earlier.
Enter defiant stance when the counterattack of this ability ends.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your greatsword, activating this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.)
Cooldown
20.0
Perfect Vigilance
If you are hit while at full health, reduce the damage taken by 20% then gain a 20% fortify for 3s. (This effect has a 20s cooldown.)
1
Path of Defiance
After completing any ability in the Defiance tree, enter defiant stance for 10s.
Defiant stance has the following properties:
•Damage Taken Reduced: -15%
•Outgoing Damage Reduced: -15%
•Guard Point: Block incoming attacks while charging heavy attacks
(Entering onslaught stance or switching weapons will immediately end defiant stance.)
Defiant stance has the following properties:
•Damage Taken Reduced: -15%
•Outgoing Damage Reduced: -15%
•Guard Point: Block incoming attacks while charging heavy attacks
(Entering onslaught stance or switching weapons will immediately end defiant stance.)
Wary Posture
After gaining defiant stance you will also gain fortify, increasing your armor by 25% for the next hit taken within 5s.
(Does not apply to damage from debuffs.)
(Does not apply to damage from debuffs.)
8
Blade Honing
Base damage is increased by 3% for each greatsword buff on you. (Max 4 buffs.)
9
Jagged Counter
Counter attacks inflict bleeding for 6s for each power level. Each stack deals 5% weapon damage every second. (Max 5 stacks.)
Roaring Rupture
Stab the ground and send out a shockwave with a 4m radius that deals 120% weapon damage. Gain 10% fortify for 7s for each foe hit. (Max 3 stacks.)
This ability generates 200% threat and has grit. (Grit prevents you from being staggered by incoming attacks.)
Enter defiant stance when this ability ends.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your greatsword, this ability inflicts taunt for 8s to all enemies hit. (Taunt causes monsters to focus only on you.)
This ability generates 200% threat and has grit. (Grit prevents you from being staggered by incoming attacks.)
Enter defiant stance when this ability ends.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your greatsword, this ability inflicts taunt for 8s to all enemies hit. (Taunt causes monsters to focus only on you.)
Cooldown
20.0
2
Steadfast Strike
Stab your greatsword forward to impale your foes, then pull back to rip the blade out. Restores 20 stamina on each hit.
First Hit: 40% weapon damage and staggers.
Second Hit: 120% weapon damage and pulls target 1.5m towards you.
This ability generates 150% threat.
Enter defiant stance after the second attack of this ability ends.
First Hit: 40% weapon damage and staggers.
Second Hit: 120% weapon damage and pulls target 1.5m towards you.
This ability generates 150% threat.
Enter defiant stance after the second attack of this ability ends.
Cooldown
18.0
Unflinching Blade
Charged heavy attacks have grit and inflict bleeding for 6s dealing 5% weapon damage every second. (Max 5 stacks.)
3
Steadfast Recovery
If the first strike of Steadfast Strike hits, you are healed for 50% weapon damage.
In defiant stance, the first strike also inflicts 2 stacks of bleeding for 6s which deals 5% weapon damage every second. (Max 5 stacks.)
In defiant stance, the first strike also inflicts 2 stacks of bleeding for 6s which deals 5% weapon damage every second. (Max 5 stacks.)
Arrow Deflection
You can now block 100% of the ranged attack damage while using a greatsword.
Additionally, you also reduce the stamina damage from all attacks while blocking by 0%.
Additionally, you also reduce the stamina damage from all attacks while blocking by 0%.
Purifying Roar
Cleanse 2 debuffs. after using Roaring Rupture.
4
Steadfast Refresh
If the second strike of Steadfast Strike hits, reduce the cooldown of all other greatsword abilities by 20%.
Cooldown
18.0
Faultless Defender
Reduce the attackers stamina damage dealt by 50% when blocking attacks just after raising your guard or with guard point.
Blocking attacks within this window inflicts a 5% rend for 10s against melee attackers. (Max 3 stacks.)
Blocking attacks within this window inflicts a 5% rend for 10s against melee attackers. (Max 3 stacks.)
7
Intimidating Roar
The shockwave applies a 10% weaken for 10s on hit. Additionally, after a successful hit become uninterruptible for 5s.
6
Adaptive Rupture
In defiant stance, the shockwave pushes foes outward 3m.
In onslaught stance, the shockwave pulls foes 3m towards you.
In onslaught stance, the shockwave pulls foes 3m towards you.
5
Undying Defiance
Heal for 5% of the damage from attacks.
Attacking within 3s of blocking an attack heals for 15% of the damage dealt instead.
Attacking within 3s of blocking an attack heals for 15% of the damage dealt instead.
11
Items
Consumables
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