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gear needs updating
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- Published on

Role:
Ranged
Made For:
General (both PvP and PvE)
Attributes (190)
124
Strength
76
Dexterity
5
Intelligence
5
Focus
5
Constitution
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Abilities
Sharpshooter
Critical Reload

Landing 2 headshots within 5s of each other halves the duration of the next reload.
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Power Shot

Overload your musket with gun powder, causing the next shot to deal 160%
weapon damage, and an additional 30% base damage to hostile AI targets.
(Does not stack with Powder Burn.)
(Does not stack with Powder Burn.)
Cooldown
12.0
1

Called Shot

Increase musket base damage by 10% after aiming down sights for more than 2s.
12
Powder Burn

Overload your musket with gun powder, causing the next shot to deal 110%
weapon damage and inflict a burn that deals 15%
weapon damage per second for 7s.
(Does not stack with Power Shot.)
(Does not stack with Power Shot.)
Cooldown
15.0
2

Quick Load

If 2 or more targets are hit with a single shot, the duration of the next reload is halved. (4s cooldown.)
Initial Engagement

When you hit with Power Shot, gain empower, increasing base damage by 10% for 5s.
Cooldown
12.0
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Empowering Headshot

On a successful headshot, gain empower, increasing damage dealt by 10% for 5s.
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Ignition

Standard musket shots deal 8% additional base damage if they hit a burning target.
3
Shooter's Stance

Player enters a crouching aim stance to enhance shooting performance. While in this stance, shots deal 100%
weapon damage, mobility is reduced to zero and reload time is reduced by 75%.
Shooter's Stance ends after 3 shots.
(Power shot and powder burn can be used while inside shooter's stance.)
Shooter's Stance ends after 3 shots.
(Power shot and powder burn can be used while inside shooter's stance.)
Cooldown
18.0
7

Chronic Trauma

If Powder Burn is a headshot, the burn duration is extended by 4s.
4
Called Shot Resupply

Basic attack headshots reduce all musket ability cooldowns by 10%.
5
Shoot More

Shots fired before exiting stance increased to 5.
Cooldown
18.0
8
Optimal Range

Musket shots deal 10% increased base damage to targets 20m or further away from the player.
Also deal 7.5% increased base damage to targets within 40m.
Also deal 7.5% increased base damage to targets within 40m.
Heightened Precision

Successful hits with a musket grant a stackable 2.5% base damage increase. This effect ends after more than 5s passes between shots. (Max 6 stacks.)
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Marksman

If 3 consecutive shots hit the same target, reduce all other musket cooldowns by 25%.
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Deadeye

Grants a 15% damage increase to all headshots.
If multiple targets are hit with a single musket attack, the next shot within 3s inflicts bleed to all targets the shot passes through, dealing 15%
weapon damage every second for 5s.
If multiple targets are hit with a single musket attack, the next shot within 3s inflicts bleed to all targets the shot passes through, dealing 15%
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Trapper
Stopping Power

A Powerful shot that deals 90%
weapon damage, staggering the target and knocking back 5m. (Can be fired from hip or while aiming down sights.)
Cooldown
20.0

Salt On The Wounds

Deal 10% increased base damage to targets below 30% health.
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Lasting Impression

Targets hit with Stopping Power are exhausted, reducing their stamina regeneration speed by 10% for 8s.
Cooldown
20.0
Weakened Defense

Increases the stamina damage from standard shots dealt to enemies blocking with shields by 50%.
Increases armor penetration against targets that are not blocking with a shield by 10%.
Increases armor penetration against targets that are not blocking with a shield by 10%.
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Hustle

After a dodge, gain a 7% haste for 3s. (Haste increases movement speed.)
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Scent of Blood

Dealing damage to a trapped target heals you for 100% of weapon damage dealt.
(1s Cooldown.)
(1s Cooldown.)
Cooldown
20.0
Tactical Reload

Dodging reloads the musket. (Can only trigger once every 6s.)
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Supplementary Repulsion

Targets hit with Stopping Power are slowed by 10% for 8s. (Slow reduces target's movement speed.)
Cooldown
20.0
Double Trap

Gain an extra trap per cooldown, allowing 2 active traps to be placed in the world.
Cooldown
20.0
Kick 'em When They're Down

Deal 10% more base damage to targets with an active crowd control status effect. (Slow, Root, Stun.)
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