🇺🇸
Light GA and WH
0
- Published on
Role:
Melee
Made For:
PvE Only
Attributes (0)
250
Strength
5
Dexterity
5
Intelligence
5
Focus
31
Constitution
3D Model
Author's stream on Twitch
Abilities
Containment
Net Shot
Fire a large net out of the blunderbuss that deals 70% weapon damage and slows targets it hits by 40% for 3s. (Slow reduces target's movement speed.)
If standing still or moving backwards, the recoil from this attack will knock you further backwards.
If moving sideways or forwards, you will continue forward unhindered.
If standing still or moving backwards, the recoil from this attack will knock you further backwards.
If moving sideways or forwards, you will continue forward unhindered.
Cooldown
20.0
1
Claw Shot
Shoot forward a four pronged claw attached to a chain from the muzzle. The projectile will travel up to 14m and cannot pull you upwards more than 3m.
If it connects to an enemy it will deal 40% weapon damage and inflict root for 1s before quickly pulling you towards them.
The pull can be canceled by any ability use or primary fire.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your blunderbuss, this ability inflicts taunt for 4s when it hits. (Taunt causes monsters to focus only on you.)
If it connects to an enemy it will deal 40% weapon damage and inflict root for 1s before quickly pulling you towards them.
The pull can be canceled by any ability use or primary fire.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your blunderbuss, this ability inflicts taunt for 4s when it hits. (Taunt causes monsters to focus only on you.)
Cooldown
20.0
Barbed Netting
Net Shot's initial hit is reduced to 30% weapon damage. However, it now deals 35% additional weapon damage as bleeding each second for 3s.
Chaos
Splitting Grenade
Shoot a grenade out of the blunderbuss that can bounce up to 4 times.
The Splitting Grenade will detonate after 1.5s but can be detonated early by reactivating its ability key within this time period.
Upon detonation, it will create 3 mini grenades that will disperse and explode 1s after landing, dealing 85% weapon damage in a 3m radius area.
(Each successive grenade hit against the same target deals 40% less base damage.)
The Splitting Grenade will detonate after 1.5s but can be detonated early by reactivating its ability key within this time period.
Upon detonation, it will create 3 mini grenades that will disperse and explode 1s after landing, dealing 85% weapon damage in a 3m radius area.
(Each successive grenade hit against the same target deals 40% less base damage.)
2
Mortar Charge
Load the blunderbuss with heavy canisters. For the next 15s or 3 shots, shots will no longer fire multiple pellets but instead will fire a heavy, fast diving, mortar-style canister that causes a tall explosion upon impact, dealing 100% weapon damage in a 3m area.
If the target is 10m away or further, they will take 35% increased damage from the mortar.
If the target is 10m away or further, they will take 35% increased damage from the mortar.
Incendiary Bursts
Splitting Grenade explosions inflict burn on hit, dealing 10% weapon damage per second for 10s. (Stacks up to 3 times.)
Blast Shot
Blast immense wind out of the blunderbuss knocking down any target immediately in front of you. Blast Shot deals 50% weapon damage.
This ability has grit.
(Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your blunderbuss, hits with this ability inflict taunt for 4s. (Taunt causes monsters to focus only on you.)
This ability has grit.
(Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your blunderbuss, hits with this ability inflict taunt for 4s. (Taunt causes monsters to focus only on you.)
Last Chance
Whenever you take a hit and your health is below 50% gain fortify, increasing armor by 50% for 4s. (30s cooldown)
Extended Chamber
Holding onto 2 loaded ammunition for 2s after a reload will load a 3rd active ammunition.
Items
Consumables
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