🇺🇸
Musket Sniper and Spear
0
- Published on

Role:
Ranged
Made For:
General (both PvP and PvE)
Attributes (190)
5
Strength
105
Dexterity
50
Intelligence
5
Focus
50
Constitution
3D Model
Abilities
Sharpshooter
Critical Reload

Landing 3 headshots within 5s of each other grants an instant reload.
6

Power Shot

Overload your musket with gun powder, causing the next shot to deal 150% weapon damage.
(Does not stack with other overload shots.)
(Does not stack with other overload shots.)
Cooldown
12.0
1

Called Shot

Increase musket damage by 5% after aiming down sights for more than 3s.
5

Powder Burn

Overload your musket with gun powder, causing the next shot to deal 110% weapon damage and inflict a burn that deals 20% weapon damage per second for 9s.
(Does not stack with other overload shots.)
(Does not stack with other overload shots.)
12

Initial Engagement

When you hit with Power Shot, gain empower, increasing damage by 10% for 5s.
Cooldown
12.0
2

Empowering Headshot

On a successful headshot, gain empower, increasing damage dealt by 10% for 5s.
15

Backdraft

Standard musket shots deal 12% additional damage if they hit a burning target.
13

Steady Hand

Increase Accuracy of any musket shot when Aim Down Sight is maintained for 1.5s. Increased Accuracy will reset after a shot is fired.
7

First Blood

Power Shot deals 10% additional damage to targets with full health.
Cooldown
12.0
3

Chronic Trauma

If Powder Burn is a headshot, the burn duration is extended by 4s.
14

Bullseye

Power Shot headshots reduce Power Shot's cooldown by 15%.
Cooldown
12.0
4

Called Shot Resupply

Basic attack headshots reduce all musket ability cooldowns by 10%.
10

Hit Your Mark

Standard musket shots deal increased base damage the further away the target is away from the player. Maximum increase is 15% at or beyond 100m away.
(Does not forgo damage fall off.)
(Does not forgo damage fall off.)
8

Heightened Precision

While aiming, successful hits with a musket grant a stackable 2.5% damage increase. This effect ends when the player stops aiming down sight or after more than 5s passes between shots. (Max 6 stacks.)
9

Sniper

Adds an optional 3x zoom view when aiming musket shots. Use mouse wheel up or down to adjust zoom while aiming.
Also grants a 15% damage increase to all headshots.
Also grants a 15% damage increase to all headshots.
11

Trapper
Salt On The Wounds

Deal 10% increased damage to targets below 30% health.
16

Traps

Deploy a trap that lasts for 20s. When triggered, it causes its target to be rooted, immobilizing them for 3s.
Cooldown
20.0

Back It Up

Walking/Strafing movement speed increased by 10% when an enemy is within 8m of player.
17

Stopping Power

A Powerful shot that deals 90% weapon damage, staggering the target and knocking back 3m. (Can be fired from hip or while aiming down sights.)
Cooldown
20.0
18

Weakened Defense

Increases the stamina damage from standard shots dealt to enemies blocking with shields by 50%.
Increases armor penetration against targets that are not blocking with a shield by 10%.
Increases armor penetration against targets that are not blocking with a shield by 10%.
19

Supplementary Repulsion

Targets hit with Stopping Power are slowed by 10% for 8s. (Slow reduces target's movement speed.)
Cooldown
20.0

Double Trap

Gain an extra trap per cooldown, allowing 2 active traps to be placed in the world.
Cooldown
20.0

Items
Consumables
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