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S2 War Anti Healer Build
1
- Published on
Role:
Mage
Made For:
PvP Only
Attributes (190)
5
Strength
5
Dexterity
215
Intelligence
50
Focus
212
Constitution
3D Model
Author's stream on Twitch
Abilities
Ice Tempest
Cold Reach
Increase damage of basic attacks by 15% for targets within 15m of player.
1
Ice Spikes
Creates a trail of spikes that start from the player and go out in a straight line for 8m dealing 56% weapon damage. The final spike is a Mighty Spike that will deal 157% weapon damage, pushing back enemies. Pressing light attack before the path fully forms will spawn the Mighty Spike early.
Cost 15 Mana.
Cost 15 Mana.
Cooldown
10.0
Refreshing Spikes
Cooldown for this ability reduced by 10% if an enemy is hit by the Mighty Spike.
Cooldown
10.0
Ice Storm
Create a 5m radius storm at the target area that deals 17% weapon damage every 0.3s for 5s. The storm also creates a frosted area that slows enemies in it by 25%. (Slow reduces target's movement speed.)
Cost 25 Mana.
Cost 25 Mana.
Cooldown
20.0
2
Wind Chill
Blasts a column of freezing winds forward that pushes back enemies 5m and deals 24% weapon damage every 0.2s for 2s. Wind Chill has a total range of 7m with the farthest 2m increasing damage 20% without pushing enemies.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
(Player is able to move during the attack.)
Cost 20 Mana.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your ice gauntlet, hits with this ability inflict taunt for 3s. (Taunt causes monsters to focus only on you.)
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
(Player is able to move during the attack.)
Cost 20 Mana.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your ice gauntlet, hits with this ability inflict taunt for 3s. (Taunt causes monsters to focus only on you.)
Cooldown
15.0
Weakening Gust
Ice Storm damage is increased by 10% to enemies below 50% health.
3
Deadly Path
Increases damage by 10% and adds stagger to the path of spikes. (Does not increase Mighty Spike damage.)
Critical Frost
Increase critical chance by 15% when hitting an enemy in a frosted area or when hitting an enemy with frostbite.
6
Storm Summoner
Ice Storm mana cost is decreased by 80% while at full mana.
4
Heavy Freeze
Heavy attacks will root a target for 1s if they are standing in Ice Storm or have frostbite. (This effect has a 4s cooldown after root expires.)
7
Spiky Reach
Ice shards fire from the sides of the Mighty Spike to hit a wider area. Each shard has a 6m range and deals 118% weapon damage.
Punishing Storm
Increases Ice Storm damage by 10% for each enemy in Ice Storm. (Max 5 targets.)
5
Builder
Blocking Stamina
Blocking an attack with the ice gauntlet will convert mana to stamina. Converts 5 mana to 10 stamina.
8
Ice Pylon
Place a pylon that fires ice projectiles at enemies within 20m. Projectiles deal 75% weapon damage if they hit. Ice Pylon health will be 20% of players max health. Ice Pylon creates a 1m radius frosted area around itself and lasts for 15s unless it is destroyed. Hold ability input for 1s to despawn Ice Pylon.
Cost 15 Mana.
Cost 15 Mana.
Cooldown
10.0
Quick Frost
Increase movement speed by 10% in a frosted area.
9
Ice Shower
Summon a shower of ice that creates a frosted area approximately 1m by 5m that lasts for 4s. Enemies that enter the Ice Shower will be stricken with a powerful frostbite.
Frostbite roots for 1s, slows movement speed by 50%, and will remain on target for 3s after exiting the Ice Shower. (Ice Shower's root can only be applied once every 6s to the same target.)
Cost 25 Mana.
Frostbite roots for 1s, slows movement speed by 50%, and will remain on target for 3s after exiting the Ice Shower. (Ice Shower's root can only be applied once every 6s to the same target.)
Cost 25 Mana.
Cooldown
30.0
10
Enduring Shower
Increase Ice Shower duration to 7s.
11
Frozen Touch
Slow enemies by 25% for 2s when they hit you with a melee attack while your health is full. (Slow reduces target's movement speed.)
14
Entombed
Entomb yourself in ice to become invulnerable and greatly increase mana regeneration. The tomb lasts for 10s but can be destroyed early. Tomb health will be 50% of players max health.
Press ability input, block, or dodge to exit the tomb normally or press light attack to exit while causing a damaging push at the cost of 10 mana. The push deals 70% weapon damage to enemies in a 3m radius.
Cost 0 Mana.
Press ability input, block, or dodge to exit the tomb normally or press light attack to exit while causing a damaging push at the cost of 10 mana. The push deals 70% weapon damage to enemies in a 3m radius.
Cost 0 Mana.
Cooldown
30.0
17
Quick Shower
Any ally, including self, will get a 25% haste for 2s when entering Ice Shower.
12
Refreshing Frost
Reduce the cooldown of all ice gauntlet abilities by 20% when casting an ability in a frosted area.
16
Strengthened Tomb
Gain a 25% fortify for 3s after breaking out of Entombed. (Fortify increases armor)
18
Items
Consumables
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