🇩🇪
Vampir
2
- Published on
Role:
Melee
Made For:
PvE Only
Attributes (190)
361
Strength
5
Dexterity
5
Intelligence
5
Focus
150
Constitution
3D Model
Author's stream on Twitch
Abilities
Juggernaut
Armor Breaker
A powerful swing that penetrates 35% of the target's armor and deals 160% weapon damage.
Cooldown
12.0
Epitome Of Bonk!
Increase armor penetration by 10% for all war hammer basic attacks.
1
Hammer Time
Gain empower on heavy attacks, increasing damage by 20% for 4s.
2
Indomitable
Adds grit to Armor Breaker.
(Grit prevents you from being staggered by incoming attacks.)
(Grit prevents you from being staggered by incoming attacks.)
Cooldown
12.0
Exhaustive Attacks
All war hammer abilities apply exhaust, slowing target's stamina regeneration by 20% for 5s. (Does not stack.)
Mighty Gavel
An overhead leaping attack that crushes down on enemies, dealing 170% weapon damage.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your war hammer, hits with this ability inflict taunt for 4s. (Taunt causes monsters to focus only on you.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your war hammer, hits with this ability inflict taunt for 4s. (Taunt causes monsters to focus only on you.)
Cooldown
20.0
Hardened Steel
Adds grit to war hammer heavy attacks. Also grants 12% damage reduction while grit is active.
(Grit prevents you from being staggered by incoming attacks.)
(Grit prevents you from being staggered by incoming attacks.)
3
Lasting Trauma
Armor Breaker inflicts rend on the target, reducing target's armor by 30% for 10s.
Cooldown
12.0
Wrecking Ball
Strike the ground with your war hammer, dealing 90% weapon damage and knocking down your target.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Cooldown
15.0
4
Quick Recovery
Heavy attacks that hit reduce cooldowns by 7%. (Max 5 reductions per attack.)
8
Safety Measures
On a successful hit, gain fortify, increasing armor by 20% for 7s.
Cooldown
15.0
5
Crowd Crusher
Outnumbered
Increase armor by 20% if surrounded by 2 or more enemies within 3m.
9
Shockwave
Slam your war hammer into the ground, causing a 3m radius earthquake that deals 60% weapon damage, staggering and stunning all impacted targets for 2s.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your war hammer, this ability inflicts taunt for 6s to all enemies hit. (Taunt causes monsters to focus only on you.)
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your war hammer, this ability inflicts taunt for 6s to all enemies hit. (Taunt causes monsters to focus only on you.)
Cooldown
20.0
10
Power Cleaner
Hitting a target with Clear Out grants fortify, increasing armor by 20% for 4s to all friendlies within 6m.
Cooldown
15.0
Acceleration
Reduce war hammer cooldowns by 7% when using light attacks against targets with an active debuff. (Max 5 reductions per attack.)
13
Frailty
The trauma of the attack causes weaken, decreasing the damage dealt from the target's attacks by 10% for 10s.
Cooldown
20.0
11
Facilitated Expedition
After hitting a target with an active debuff, gain haste, increasing movement speed by 15% for 3s.
Concussive Impact
Deal 15% increased damage against targets affected by war hammer debuffs.
14
Path Of Destiny
A powerful ground strike that erupts a linear wave of energy in front of the player, dealing 70% weapon damage to all targets in its path.
Cooldown
22.0
16
Meteoric Crater
Expands the range Shockwave to a 4m radius.
Cooldown
20.0
12
Clean and Refreshed
Clear Out's cooldown is reduced by 5% per enemy hit with the ability.
Cooldown
15.0
Prevailing Spirit
Heal for 35% of damage dealt when using a Crowd Crusher ability.
15
Seismic Waves
Path of Destiny now staggers all targets in its path.
Cooldown
22.0
17
Resurgence
After 2 light attacks with the war hammer, debuff durations on player are reduced by 25%. (Cooldown 5s.)
Swing Away
Using Clear Out on a target grants haste, increasing movement speed by 30% for 3s.
Cooldown
15.0
Stimulated Reduction
Ability cooldown reduced by 5% for each enemy hit with Path of Destiny. (Max 5 enemies.)
Cooldown
22.0
18
Aftershock
Whenever a target is affected by a crowd control effect, they are slowed by 20% for 4s.
19
Items
Consumables
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