🇺🇸
VEZI AICI
0
- Published on
Role:
Mage
Made For:
General (both PvP and PvE)
Attributes (190)
5
Strength
5
Dexterity
256
Intelligence
50
Focus
210
Constitution
3D Model
Abilities
Sharpshooter
Power Shot
Overload your musket with gun powder, causing the next shot to deal 150% weapon damage.
(Does not stack with other overload shots.)
(Does not stack with other overload shots.)
Cooldown
12.0
Called Shot
Increase musket damage by 5% after aiming down sights for more than 3s.
1
Powder Burn
Overload your musket with gun powder, causing the next shot to deal 110% weapon damage and inflict a burn that deals 20% weapon damage per second for 9s.
(Does not stack with other overload shots.)
(Does not stack with other overload shots.)
7
Greater Accuracy
Accuracy penalty while hipfiring removed.
11
Initial Engagement
When you hit with Power Shot, gain empower, increasing damage by 10% for 5s.
Cooldown
12.0
Empowering Headshot
On a successful headshot, gain empower, increasing damage dealt by 10% for 5s.
2
Backdraft
Standard musket shots deal 12% additional damage if they hit a burning target.
8
Steady Hand
Increase Accuracy of any musket shot when Aim Down Sight is maintained for 1.5s. Increased Accuracy will reset after a shot is fired.
10
Shooter's Stance
Player enters a crouching aim stance to enhance shooting performance. While in this stance, shots deal 100% weapon damage, mobility is reduced to zero and reload time is reduced by 75%. Steady Hand activation time is reduced to 0.75s.
Shooter's Stance ends after 3 shots.
Shooter's Stance ends after 3 shots.
Cooldown
18.0
3
Chronic Trauma
If Powder Burn is a headshot, the burn duration is extended by 4s.
9
Shoot More
Shots fired before exiting stance increased to 5.
Cooldown
18.0
4
Hit Your Mark
Standard musket shots deal increased base damage the further away the target is away from the player. Maximum increase is 15% at or beyond 100m away.
(Does not forgo damage fall off.)
(Does not forgo damage fall off.)
6
Heightened Precision
While aiming, successful hits with a musket grant a stackable 2.5% damage increase. This effect ends when the player stops aiming down sight or after more than 5s passes between shots. (Max 6 stacks.)
5
Trapper
Salt On The Wounds
Deal 10% increased damage to targets below 30% health.
13
Traps
Deploy a trap that lasts for 20s. When triggered, it causes its target to be rooted, immobilizing them for 3s.
Cooldown
20.0
Back It Up
Walking/Strafing movement speed increased by 10% when an enemy is within 8m of player.
12
Stopping Power
A Powerful shot that deals 90% weapon damage, staggering the target and knocking back 3m. (Can be fired from hip or while aiming down sights.)
Cooldown
20.0
Weakened Defense
Increases the stamina damage from standard shots dealt to enemies blocking with shields by 50%.
Increases armor penetration against targets that are not blocking with a shield by 10%.
Increases armor penetration against targets that are not blocking with a shield by 10%.
14
Trapped Damage
Traps apply rend to targets that trigger them, increasing damage taken by 20% for 3s.
Cooldown
20.0
Empowering Weakness
Hitting a target with an active debuff grants empower, increasing your damage by 5% for 5s.
15
Lasting Impression
Targets hit with Stopping Power are exhausted, reducing their stamina regeneration speed by 10% for 8s.
Cooldown
20.0
Hustle
After a dodge, gain a 10% haste for 3s. (Haste increases movement speed.)
16
Sticky Bomb
Throw a short range bomb that sticks to anything it makes contact with.
Detonation will occur 3s after impact dealing 210% weapon damage to all targets within a 3m radius.
Detonation will occur 3s after impact dealing 210% weapon damage to all targets within a 3m radius.
19
Scent of Blood
Dealing damage to a trapped target heals you for 100% of weapon damage dealt.
Cooldown
20.0
Tactical Reload
Dodging reloads the musket. (Can only trigger once every 6s.)
17
Supplementary Repulsion
Targets hit with Stopping Power are slowed by 10% for 8s. (Slow reduces target's movement speed.)
Cooldown
20.0
Double Trap
Gain an extra trap per cooldown, allowing 2 active traps to be placed in the world.
Cooldown
20.0
Kick 'em When They're Down
Deal 10% extra damage to targets with an active crowd control status effect. (Slow, Root, Stun.)
18
Items
Consumables
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