🇺🇸
VG IG Heavy
1
- Published on
Role:
Support
Made For:
PvP Only
Attributes (190)
5
Strength
5
Dexterity
261
Intelligence
5
Focus
250
Constitution
3D Model
Abilities
Annihilation
Void Blade
Summon a blade of Void energy that converts your basic attacks to melee.
Tap Basic Attack to perform a quick slash that deals 90% weapon damage or hold to perform a thrust attack that deals 140% weapon damage. Both attacks inflict Disintegrate on successful hits, dealing 5% weapon damage per second and reducing target's armor by 10% for 8s.
Disintegrate stacks up to 3 times and lasts 15s.
Costs 20 Mana.
Tap Basic Attack to perform a quick slash that deals 90% weapon damage or hold to perform a thrust attack that deals 140% weapon damage. Both attacks inflict Disintegrate on successful hits, dealing 5% weapon damage per second and reducing target's armor by 10% for 8s.
Disintegrate stacks up to 3 times and lasts 15s.
Costs 20 Mana.
Cooldown
25.0
Keen Confidence
+10% critical chance while above 50% health.
1
Keen Humility
+10% critical chance while all abilities are on cooldown.
11
Refreshing Precision
+5% cooldown reduction on all abilities on critical hit. (Max 5 hits per attack.)
5
Oblivion
Summon a 5m radius circular rift of Void energy at your feet for 6s that deals 30% weapon damage per second to enemies and grants empower to self and friendlies, increasing damage by 15%.
Costs 30 Mana.
Costs 30 Mana.
Cooldown
20.0
2
Petrifying Scream
Unleash a Void-infused scream, dealing 70% weapon damage, staggering and inflicting root to enemies 5m in front of you. Disables enemy movement for 2s.
Costs 25 Mana.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your void gauntlet, hits with this ability inflict taunt for 4s. (Taunt causes monsters to focus only on you.)
Costs 25 Mana.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your void gauntlet, hits with this ability inflict taunt for 4s. (Taunt causes monsters to focus only on you.)
Cooldown
25.0
7
Empowering Proximity
Gain empower when casting abilities within 5m of an enemy, increasing damage by 10% for 5s. (Stacks up to 3 times.)
10
Withering Oblivion
Your attacks inflict weaken to targets inside the radius, reducing their damage by 5% for 5s per hit. (Stacks up to 3 times.)
3
Bone-chilling Voice
Root duration increased by 1s on targets below 50% health.
8
Leeching Agony
On critical hit, heal equal to 15% of damage done.
6
Invigorating Oblivion
+25% stamina regen rate for self and friendlies while inside the radius.
4
Fortifying Echoes
Gain fortify for each enemy hit, increasing armor by 10% for 10s per hit. (Stacks up to 3 times.)
9
Refreshing Frailty
+5% cooldown reduction on all abilities when successfully hitting enemies afflicted by 3 or more debuff stacks. (Stacks can be from different debuffs.) (Max 5 hits per attack.)
12
Voidcaller
On successful ability hit, gain a stack of Void Essence. At 6 stacks, consume all stacks and gain a 3m aura that heals self and friendlies for 30% weapon damage and deals 30% weapon damage per second to enemies within. 5s duration. (Healing scales exclusively with Focus.) (20s cooldown.)
13
Decay
Orb of Decay
Fire an unblockable orb that passes through enemies, deals 90% weapon damage and inflicts Disintegrate, dealing 5% weapon damage per second and reducing target's armor by 10% for 8s. (Stacks up to 3 times.)
At max range, it transforms into a healing orb and returns, healing friendlies for 20% weapon damage per second for 5s. (Healing scales exclusively with Focus.)
Costs 20 Mana.
At max range, it transforms into a healing orb and returns, healing friendlies for 20% weapon damage per second for 5s. (Healing scales exclusively with Focus.)
Costs 20 Mana.
Cooldown
15.0
14
Baleful Tether
Fire a projectile dealing 100% weapon damage that tethers you to an enemy for 10s, weakening it and empowering you by 20%. The tether ends early if the target moves beyond 20m.
Costs 25 Mana.
(Tether remains active after weapon swap.)
Costs 25 Mana.
(Tether remains active after weapon swap.)
Cooldown
25.0
Radiant Efficiency
Mana costs are reduced by 25% while above 50% mana.
18
Draining Orb
Gain 5% mana per enemy hit by the orb.
15
Tethered Refresh
Successful hits against the tethered target reduce other Void Gauntlet cooldowns by 5%.
Cooldown
25.0
Slowing Orb
The orb slows enemies already afflicted by any debuff, reducing their movement speed by 30% for 3s.
16
Detonating Orb
Press the ability input again to detonate the orb with a 4m explosion radius. Depending on the orb's phase, the explosion will either damage enemies for 70% weapon damage and apply a stack of Disintegrate or heal friendlies for 70% weapon damage. (Healing scales exclusively with Focus.)
17
Soul Eater
Heal for 80% weapon damage when the tether ends or is broken. (Healing scales exclusively with Focus.)
Mending Evasion
Dodging with full mana heals you for 80% weapon damage. (Healing scales exclusively with Focus.) (20s cooldown.)
19
Items
Consumables
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