🇺🇸
VG IG Heavy
1
- Published on
Role:
Support
Made For:
PvP Only
Attributes (190)
5
Strength
5
Dexterity
199
Intelligence
5
Focus
41
Constitution
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Abilities
Annihilation
Forsaken Pact

+10% damage while above 50% mana.
While below 50% mana, heavy attacks will restore 5% of your max mana on hit. (Can only be triggered once every 0.5s.)
While below 50% mana, heavy attacks will restore 5% of your max mana on hit. (Can only be triggered once every 0.5s.)
Void Blade

Summon a blade of Void energy that converts your ranged light and heavy attacks to melee light and heavy attacks.
Tap Basic Attack to perform a quick slash that deals 85%
weapon damage or hold to perform a thrust attack that deals 135%
weapon damage.
Both attacks inflict Disintegrate on successful hits, dealing 5%
weapon damage per second and reducing target's armor by 10% for 8s and stacks up to 3 times.
Costs 5 mana.
Tap Basic Attack to perform a quick slash that deals 85%
Both attacks inflict Disintegrate on successful hits, dealing 5%
Costs 5 mana.
Cooldown
10.0

Keen Confidence

+10% critical chance while above 50% health.
1
Keen Humility

+10% critical chance while all abilities are on cooldown.
11
Refreshing Precision

+5% cooldown reduction on all abilities on critical hit. (Can only be triggered once every 0.5s.)
5
Oblivion

Summon a 5m radius circular rift of Void energy at your feet for 6s that deals 28%
weapon damage per second to enemies and grants empower to self and friendlies, increasing damage by 15%.
(This effect cannot be dispelled.)
Costs 25 mana.
(This effect cannot be dispelled.)
Costs 25 mana.
Cooldown
20.0
2

Petrifying Scream

Unleash a Void-infused scream, dealing 65%
weapon damage, staggering and inflicting root to enemies 5m in front of you. Disables enemy movement for 2s.
Costs 25 mana.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your void gauntlet, hits with this ability inflict taunt for 4s. (Taunt causes monsters to focus only on you.)
Costs 25 mana.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your void gauntlet, hits with this ability inflict taunt for 4s. (Taunt causes monsters to focus only on you.)
Cooldown
25.0
7

Empowering Proximity

Gain empower when casting abilities within 5m of an enemy, increasing damage by 10% for 5s. (Stacks up to 3 times.)
10
Withering Oblivion

Attacking targets that are inside Oblivion's radius inflict weaken, reducing their damage by 5% for 5s per hit. (Stacks up to 3 times.)
3
Bone-chilling Voice

Root duration increased by 1s on targets below 50% health.
8
Leeching Agony

On critical hit, heal equal to 15% of damage done.
6
Invigorating Oblivion

+25% stamina regen rate for self and friendlies while inside the radius.
4
Fortifying Echoes

Gain fortify for each enemy hit, increasing armor by 10% for 10s per hit. (Stacks up to 3 times.)
9
Refreshing Frailty

+5% cooldown reduction on all abilities when successfully hitting enemies afflicted by 3 or more debuff stacks. (Stacks can be from different debuffs.) (Max 5 hits per attack.)
12
Voidcaller

On successful ability hit, gain a stack of Void Essence. At 6 stacks, consume all stacks and gain a 3m aura that heals self and friendlies for 30% weapon damage and deals 30%
weapon damage per second to enemies within. 5s duration.
(Healing scales exclusively with Focus.)
(20s cooldown.)
(This effect cannot be dispelled.)
(Healing scales exclusively with Focus.)
(20s cooldown.)
(This effect cannot be dispelled.)
13

Decay
Deadly Range

+10% base damage on successful ranged basic attacks against targets with an active debuff.
Orb of Decay

Fire an unblockable orb that passes through enemies, deals 90%
weapon damage, and an additional 20% base damage to hostile AI targets. Successful hits inflict Disintegrate, dealing 5%
weapon damage per second and reducing target's armor by 10% for 8s. (Stacks up to 3 times.)
At max range, it transforms into a healing orb and returns, healing friendlies for 20% weapon damage per second for 5s. (Healing scales exclusively with Focus.)
Costs 16 mana.
At max range, it transforms into a healing orb and returns, healing friendlies for 20% weapon damage per second for 5s. (Healing scales exclusively with Focus.)
Costs 16 mana.
Cooldown
15.0
14

Baleful Tether

Fire a projectile dealing 100%
weapon damage that tethers you to an enemy for 10s, weakening it and empowering you by 20%. The tether ends early if the target moves beyond 20m.
Costs 20 mana.
(Baleful Tether's Empower and Weaken can not be dispelled, and the tether remains active after weapon swap.)
Costs 20 mana.
(Baleful Tether's Empower and Weaken can not be dispelled, and the tether remains active after weapon swap.)
Cooldown
25.0

Radiant Efficiency

Mana costs are reduced by 25% while above 50% mana.
18
Draining Orb

Gain 5% mana per enemy hit by the orb.
15
Tethered Refresh

Successful hits against the tethered target reduce other Void Gauntlet cooldowns by 5%.
Cooldown
25.0
Slowing Orb

The orb slows enemies already afflicted by any debuff, reducing their movement speed by 30% for 3s.
16
Essence Rupture

Fire a projectile dealing 100%
weapon damage, and an additional 25% base damage to hostile AI targets, that inflicts Essence Rupture for 10s, healing anyone that hits the target for 20% of the damage done. (Does not apply to damage-over-time or damage done to inanimate objects.)
Costs 18 mana.
Costs 18 mana.
Cooldown
20.0

Detonating Orb

Press the ability input again to detonate the orb with a 4m explosion radius. Depending on the orb's phase, the explosion will either damage enemies for 70%
weapon damage, and an additional 30% base damage to hostile AI targets, and apply a stack of Disintegrate, or heal friendlies for 70% weapon damage. (Healing scales exclusively with Focus.)
17
Soul Eater

Heal for 80% weapon damage when the tether ends or is broken. (Healing scales exclusively with Focus.)
Mending Evasion

Dodging with full mana heals you for 80% weapon damage. (Healing scales exclusively with Focus.) (20s cooldown.)
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