🇺🇸
Void G
0
- Published on
Role:
Bruiser
Made For:
Fun/Meme
Attributes (190)
5
Strength
50
Dexterity
200
Intelligence
5
Focus
185
Constitution
3D Model
Abilities
Annihilation
Void Blade
Summon a blade of Void energy that converts your basic attacks to melee.
Tap Basic Attack to perform a quick slash that deals 90% weapon damage or hold to perform a thrust attack that deals 140% weapon damage. Both attacks inflict Disintegrate on successful hits, dealing 5% weapon damage per second and reducing target's armor by 10% for 8s.
Disintegrate stacks up to 3 times and lasts 15s.
Costs 20 Mana.
Tap Basic Attack to perform a quick slash that deals 90% weapon damage or hold to perform a thrust attack that deals 140% weapon damage. Both attacks inflict Disintegrate on successful hits, dealing 5% weapon damage per second and reducing target's armor by 10% for 8s.
Disintegrate stacks up to 3 times and lasts 15s.
Costs 20 Mana.
Cooldown
25.0
1
Keen Confidence
+10% critical chance while above 50% health.
3
Keen Humility
+10% critical chance while all abilities are on cooldown.
8
Fortified Blade
Gain fortify on start, increasing armor by 20% for 5s.
2
Refreshing Precision
+5% cooldown reduction on all abilities on critical hit. (Max 5 hits per attack.)
4
Petrifying Scream
Unleash a Void-infused scream, dealing 70% weapon damage, staggering and inflicting root to enemies 5m in front of you. Disables enemy movement for 2s.
Costs 25 Mana.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your void gauntlet, hits with this ability inflict taunt for 4s. (Taunt causes monsters to focus only on you.)
Costs 25 Mana.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your void gauntlet, hits with this ability inflict taunt for 4s. (Taunt causes monsters to focus only on you.)
Cooldown
25.0
9
Empowering Proximity
Gain empower when casting abilities within 5m of an enemy, increasing damage by 10% for 5s. (Stacks up to 3 times.)
5
Bone-chilling Voice
Root duration increased by 1s on targets below 50% health.
10
Vicious Void
+10% critical damage on Void Blade attacks.
7
Leeching Agony
On critical hit, heal equal to 15% of damage done.
6
Fortifying Echoes
Gain fortify for each enemy hit, increasing armor by 10% for 10s per hit. (Stacks up to 3 times.)
11
Refreshing Frailty
+5% cooldown reduction on all abilities when successfully hitting enemies afflicted by 3 or more debuff stacks. (Stacks can be from different debuffs.) (Max 5 hits per attack.)
17
Leeching Blade
Successful thrust attacks heal self for 5% weapon damage per Disintegrate stack on target. (Healing scales exclusively with Focus.)
18
Voidcaller
On successful ability hit, gain a stack of Void Essence. At 6 stacks, consume all stacks and gain a 3m aura that heals self and friendlies for 30% weapon damage and deals 30% weapon damage per second to enemies within. 5s duration. (Healing scales exclusively with Focus.) (20s cooldown.)
12
Decay
Orb of Decay
Fire an unblockable orb that passes through enemies, deals 90% weapon damage and inflicts Disintegrate, dealing 5% weapon damage per second and reducing target's armor by 10% for 8s. (Stacks up to 3 times.)
At max range, it transforms into a healing orb and returns, healing friendlies for 20% weapon damage per second for 5s. (Healing scales exclusively with Focus.)
Costs 20 Mana.
At max range, it transforms into a healing orb and returns, healing friendlies for 20% weapon damage per second for 5s. (Healing scales exclusively with Focus.)
Costs 20 Mana.
Cooldown
15.0
Fervent Thirst
+5% mana per successful ranged basic attack against targets afflicted by your Void Gauntlet debuffs.
13
Baleful Tether
Fire a projectile dealing 100% weapon damage that tethers you to an enemy for 10s, weakening it and empowering you by 20%. The tether ends early if the target moves beyond 20m.
Costs 25 Mana.
(Tether remains active after weapon swap.)
Costs 25 Mana.
(Tether remains active after weapon swap.)
Cooldown
25.0
14
Tethered Refresh
Successful hits against the tethered target reduce other Void Gauntlet cooldowns by 5%.
Cooldown
25.0
15
Tethered Focus
+200% mana regeneration while the tether is active.
16
Detonating Orb
Press the ability input again to detonate the orb with a 4m explosion radius. Depending on the orb's phase, the explosion will either damage enemies for 70% weapon damage and apply a stack of Disintegrate or heal friendlies for 70% weapon damage. (Healing scales exclusively with Focus.)
Soul Eater
Heal for 80% weapon damage when the tether ends or is broken. (Healing scales exclusively with Focus.)
19
Items
Consumables
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