🇺🇸
Ancient Runs
0
- Published on
Role:
Heal
Made For:
Expeditions
Attributes (189)
5
Strength
5
Dexterity
5
Intelligence
360
Focus
110
Constitution
3D Model
Author's stream on Twitch
Abilities
Healing
Divine Embrace
Creates a 0.5m radius area around an ally or a location on the ground that Heals the target within for 120% weapon damage.
Costs 25 Mana.
Costs 25 Mana.
Cooldown
6.0
Absolved
Life Staff's heavy attacks no longer consume mana.
1
Sacred Ground
Create an area on the ground with a 3m radius that lasts for 12s. Allies in the area are healed for 16% weapon damage every second.
Costs 15 Mana.
Costs 15 Mana.
Cooldown
20.0
2
Blissful Touch
Light attacks now heal for 16% weapon damage when passing through an ally.
3
Desperate Speed
When you heal an ally below 50% health, Life Staff ability cooldowns are reduced by 10%. (Can only be triggered once every 5s.)
7
Holy Ground
Regenerate stamina 25% faster and mana 50% faster while in Sacred Ground.
10
Revitalize
When you hit with a light attack, reduce Life Staff ability cooldowns by 5%.
8
Splash of Light
You and all group members within 100m are healed for 80% weapon damage.
Costs 15 Mana.
Costs 15 Mana.
Cooldown
15.0
4
Shared Struggle
If your target is below 50% health, heal one additional ally within 8m for the same amount.
Anointed
While allies are in Sacred Ground, they are healed for 50% more from all incoming healing.
11
Enchanted Justice
When hit in battle, activate a healing aura for you and nearby friends in a 4m radius. The aura heals for 8% weapon damage each second for 6s. (Cooldown 120s.)
Shared Recovery
For each ally healed that is below 50% health, you gain 15% of your max mana.
5
Rebound
If the ally healed by Shared Struggle is below 50% health, heal another ally within 8m of that ally.
Sacred Protection
While holding a Life Staff, increase the amount of incoming healing to all friendlies in your group by 5%.
9
Intensify
When you hit with a heavy attack, gain a stacking 10% bonus to damage based healing effectiveness for 10s. (Max 3 stacks.)
Purify
Splash of Light removes 1 debuff when it heals an ally.
6
Divine Blessing
When you heal an ally below 50% health, they are healed for 30% more.
12
Protector
Orb of Protection
Shoot out a light projectile that grants 20% fortify for 10s, heals an ally for 8% of weapon damage, and deals 146% weapon damage when it hits an enemy. (Fortify increases armor)
Costs 16 Mana.
Costs 16 Mana.
Cooldown
10.0
Bend Light
After a dodge, your damage based healing is 20% more effective for 5s.
13
Protector's Blessing
If Orb of Protection hits an ally, they gain recovery and are healed for 6% weapon damage every second for 10s.
Protector's Touch
Life Staff's basic attacks grant 15% fortify for 3s when hitting an enemy. (Fortify increases armor)
14
Beacon
Shoot out a light projectile that deals 146% weapon damage to enemies, attaches to its target and heals all allies in a 3m radius for 16% weapon damage each second for 10s.
Costs 16 Mana.
Costs 16 Mana.
Cooldown
35.0
15
Shared Protection
If you successfully heal an ally with Orb of Protection, you also gain fortify and recovery.
Protector's Strength
If you have a buff, all damage based healing is increased by 20%.
16
Light's Embrace
Creates a 0.5m radius area around an ally or a location on the ground that Heals the target within for 80% weapon damage + 20% more for each life staff buff on that target.
Costs 18 Mana.
Costs 18 Mana.
Cooldown
4.0
Infused Light
Beacon's area of effect radius is increased to 4.5m.
17
Radiance's Blessing
Beacon lasts 5s longer.
18
Connection
When you heal a target with Light's Embrace, gain 2% of your max mana for each buff your target has.
Glowing Focus
Life Staff buffs you grant last 20% longer.
19
Items
Consumables
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