🇩🇪
Bow beast build kekw
1
- Published on
Role:
Ranged
Made For:
PvP Only
Attributes (190)
5
Strength
139
Dexterity
5
Intelligence
5
Focus
109
Constitution
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Abilities
Blood
Flurry

Enter a posed stance and unleash a series of 5 quick thrust attacks with each strike dealing 60%
weapon damage.
Flurry can be cancelled at any time by dodging or by using another ability.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Flurry can be cancelled at any time by dodging or by using another ability.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Cooldown
16.0

Refreshing Strikes

Reduce all rapier cooldowns by 1% on any hit. (Max 5 reductions per attack.)
1
En Garde

Deal 10% more base damage when your target has greater than 50% health.
2
Flourish and Finish

Flourish performs an attack dealing 60%
weapon damage, staggering and pushing back enemies.
Reactivating this ability or using basic attack at the end of Flourish will perform the follow up attack, Finish.
Finish lunges forward dealing 120%
direct weapon damage and consumes all rapier bleeds on any target hit dealing 110% of their damage immediately.
Reactivating this ability or using basic attack at the end of Flourish will perform the follow up attack, Finish.
Finish lunges forward dealing 120%
Cooldown
20.0
3

With Flair

Gain grit on both Flourish and Finish.
(Grit prevents you from being staggered by incoming attacks.)
(Grit prevents you from being staggered by incoming attacks.)
4
To the Bone

Each hit of Flurry extends the rapier's bleed by 1s. (Future stacking applications of this extended bleed will also be extended to its longer duration.)
Heavy Puncture

Any heavy attack on a bleeding enemy will extend their rapier bleeds by 2s. (Future stacking applications of this extended bleed will also be extended to its longer duration.)
Swagger

Gain 20 stamina when successfully hitting a target with Finish.
5
Grace
Fleche

Leave the ground lunging forward for 10m in a stabbing motion and pierce through enemies dealing 145%
weapon damage.
Cooldown
20.0
7

Controlled Breathing

Gain 3 stamina on any hit.
6
Quick Lunge

Killing with this ability reduces its cooldown by 80%.
Cooldown
20.0
8
Evade

Perform a small, reliable sidestep in your current movement direction that cancels any current activity and provides momentary invulnerability. Light attacks made during Evade are performed exceptionally fast.
Cooldown
12.0
11

Perfectionist

Deal 10% more base damage when your health is full.
19
Riposte

Enter into a defensive stance for 1s. If struck during this ability, counter the attacker dealing 50% weapon damage, staggering and stunning them for 2s. You are briefly invulnerable upon a successful Riposte.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your rapier, activating this ability inflicts taunt for 4s to all foes within 5m. (Taunt causes monsters to focus only on you.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your rapier, activating this ability inflicts taunt for 4s to all foes within 5m. (Taunt causes monsters to focus only on you.)
Cooldown
18.0

Backside

After performing Fleche, your next critical strike within 5s will deal 15% more base damage.
9
Red Curtains

Critical strikes reduce all cooldowns by 5%. (0.3 cooldown.)
18
Crescendo

Individual successful light attacks reduce the cooldown of this ability by 25% each. (0.1s cooldown.)
Cooldown
12.0
12
Interruption

Reactivating this ability or pressing basic attack at any time during Fleche will stop and perform a static, continuation attack dealing 115%
damage.
Cooldown
20.0
10
Allegro

Gain 12% haste for 3s after successfully evading through an enemy attack. (Haste increases movement speed.)
13
Swiftness

Gain 3% haste for 4s on rapier hits. Can stack up to 5 times. (Haste increases movement speed.)
17
Breathe In

Gain 20 stamina after successfully evading through an enemy attack.
15
Adagio

Evading forward gains 10% increased base damage on your next light attack. Ends on hit or after 1s.
14
Momentum

Deal 25% increased base damage on your next light or heavy attack after performing an ability. Ends on hit or after 3s.
16
















