🇺🇸
Canthandlestupid
0
- Published on
Role:
Heal
Made For:
PvE Only
Attributes (190)
5
Strength
36
Dexterity
26
Intelligence
300
Focus
150
Constitution
3D Model
Abilities
Healing
Divine Embrace
Creates a 0.5m radius area around an ally or a location on the ground that Heals the target within for 120% weapon damage.
Costs 25 Mana.
Costs 25 Mana.
Cooldown
6.0
Absolved
Life Staff's heavy attacks no longer consume mana.
6
Sacred Ground
Create an area on the ground with a 3m radius that lasts for 12s. Allies in the area are healed for 16% weapon damage every second.
Costs 15 Mana.
Costs 15 Mana.
Cooldown
20.0
Mending Touch
Heavy attacks now remove 1 debuff when passing through an ally.
7
Desperate Speed
When you heal an ally below 50% health, Life Staff ability cooldowns are reduced by 10%. (Can only be triggered once every 5s.)
18
Revitalize
When you hit with a light attack, reduce Life Staff ability cooldowns by 5%.
8
Splash of Light
You and all group members within 100m are healed for 80% weapon damage.
Costs 15 Mana.
Costs 15 Mana.
Cooldown
15.0
11
Shared Struggle
If your target is below 50% health, heal one additional ally within 8m for the same amount.
Enchanted Justice
When hit in battle, activate a healing aura for you and nearby friends in a 4m radius. The aura heals for 8% weapon damage each second for 6s. (Cooldown 120s.)
9
Shared Recovery
For each ally healed that is below 50% health, you gain 15% of your max mana.
12
Rebound
If the ally healed by Shared Struggle is below 50% health, heal another ally within 8m of that ally.
Sacred Protection
While holding a Life Staff, increase the amount of incoming healing to all friendlies in your group by 5%.
17
Intensify
When you hit with a heavy attack, gain a stacking 10% bonus to damage based healing effectiveness for 10s. (Max 3 stacks.)
10
Purify
Splash of Light removes 1 debuff when it heals an ally.
13
Divine Blessing
When you heal an ally below 50% health, they are healed for 30% more.
19
Protector
Orb of Protection
Shoot out a light projectile that grants 20% fortify for 10s, heals an ally for 8% of weapon damage, and deals 146% weapon damage when it hits an enemy. (Fortify increases armor)
Costs 16 Mana.
Costs 16 Mana.
Cooldown
10.0
Bend Light
After a dodge, your damage based healing is 20% more effective for 5s.
1
Protector's Blessing
If Orb of Protection hits an ally, they gain recovery and are healed for 6% weapon damage every second for 10s.
Protector's Touch
Life Staff's basic attacks grant 15% fortify for 3s when hitting an enemy. (Fortify increases armor)
Beacon
Shoot out a light projectile that deals 146% weapon damage to enemies, attaches to its target and heals all allies in a 3m radius for 16% weapon damage each second for 10s.
Costs 16 Mana.
Costs 16 Mana.
Cooldown
35.0
2
Shared Protection
If you successfully heal an ally with Orb of Protection, you also gain fortify and recovery.
Light's Embrace
Creates a 0.5m radius area around an ally or a location on the ground that Heals the target within for 80% weapon damage + 20% more for each life staff buff on that target.
Costs 18 Mana.
Costs 18 Mana.
Cooldown
4.0
14
Infused Light
Beacon's area of effect radius is increased to 4.5m.
3
Inspire
When you heal a target with Light's Embrace, that target gains 25 stamina.
15
Radiance's Blessing
Beacon lasts 5s longer.
4
Items
Consumables
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