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Debuffer NandaSu
0
- Published on
Role:
Support
Made For:
PvP Only
Attributes (190)
5
Strength
5
Dexterity
157
Intelligence
30
Focus
66
Constitution
3D Model
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Abilities
Ice Tempest
Cold Reach

Increase base damage of basic attacks by 15% for targets within 15m of player.
12
Critical Rejuvenation

Restore 10% of your max mana whenever you critically hit a target.
Restore 5% of your max mana when you hit a target with a heavy attack. (0.5s cooldown.)
Restore 5% of your max mana when you hit a target with a heavy attack. (0.5s cooldown.)
Ice Storm

Create a 5m radius storm at the target area that deals 17%
weapon damage every 0.3s for 5s. The storm also creates a frosted area that slows enemies in it by 25%. (Slow reduces target's movement speed.)
(This effect cannot be dispelled.)
Cost 25 mana.
(This effect cannot be dispelled.)
Cost 25 mana.
Cooldown
20.0
14

Energized Critical

Increase base damage of ice gauntlet ability critical hits by 10% while stamina is full.
13
Ice Spikes

Creates a trail of spikes that start from the player and go out in a straight line for 8m dealing 61%
weapon damage. The final spike is a Mighty Spike that will deal 157%
weapon damage, pushing back enemies. Pressing basic attack before the path fully forms will spawn the Mighty Spike early.
Cost 15 mana.
Cost 15 mana.
Cooldown
10.0

Weakening Gust

Ice Storm base damage is increased by 10% to enemies below 50% health.
15
Wind Chill

Blasts a column of freezing winds forward that pushes back enemies 5m and deals 24%
weapon damage every 0.2s for 2s. Wind Chill has a total range of 7m with the farthest 2m increasing damage 25% without pushing enemies.
Base damage is increased by 25% when using Wind Chill against hostile AI targets.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
(Player is able to move during the attack.)
Cost 20 mana.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your ice gauntlet, hits with this ability inflict taunt for 3s. (Taunt causes monsters to focus only on you.)
Base damage is increased by 25% when using Wind Chill against hostile AI targets.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
(Player is able to move during the attack.)
Cost 20 mana.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your ice gauntlet, hits with this ability inflict taunt for 3s. (Taunt causes monsters to focus only on you.)
Cooldown
15.0

Refreshing Spikes

Cooldown for this ability reduced by 10% if an enemy is hit by the Mighty Spike.
Cooldown
10.0
Storm Summoner

Ice Storm mana cost is decreased by 80% while at full mana.
16
Critical Frost

Increase critical chance by 15% when hitting an enemy in a frosted area or when hitting an enemy with frostbite.
19
Punishing Storm

Increases Ice Storm base damage by 10% for each enemy in Ice Storm. (Max 5 targets.)
17
Spiky Reach

Ice shards fire from the sides of the Mighty Spike to hit a wider area. Each shard has a 6m range and deals 118%
weapon damage.
Deadly Path

Increases damage by 10% and adds stagger to the path of spikes. (Does not increase Mighty Spike damage.)
Heavy Freeze

Heavy attacks will root a target for 1s if they are standing in Ice Storm or have frostbite. (This effect has a 4s cooldown after root expires.)
18
Builder
Blocking Stamina

Blocking an attack with the ice gauntlet will convert mana to stamina. Converts 5 mana to 10 stamina.
Ice Pylon

Place a pylon that fires ice projectiles at enemies within 20m. Projectiles deal 75%
weapon damage if they hit. Ice Pylon health will be 20% of players max health. Ice Pylon creates a 1m radius frosted area around itself and lasts for 15s unless it is destroyed. Hold ability input for 1s to despawn Ice Pylon.
Cost 15 mana.
Cost 15 mana.
Cooldown
10.0

Quick Frost

Increase movement speed by 7% in a frosted area.
1
Ice Shower

Summon a shower of ice that creates a frosted area approximately 1m by 5m that lasts for 4s. Enemies that enter the Ice Shower will be stricken with a powerful frostbite.
Frostbite roots for 1s, slows movement speed by 50%, and will remain on target for 3s after exiting the Ice Shower. (Ice Shower's root can only be applied once every 6s to the same target.)
(This effect cannot be dispelled.)
Cost 25 mana.
Frostbite roots for 1s, slows movement speed by 50%, and will remain on target for 3s after exiting the Ice Shower. (Ice Shower's root can only be applied once every 6s to the same target.)
(This effect cannot be dispelled.)
Cost 25 mana.
Cooldown
30.0
2

Enduring Shower

Increase Ice Shower duration to 7s.
4
Frozen Touch

Slow enemies by 25% for 4s when they hit you with a melee attack while your health is full. (Slow reduces target's movement speed.)
3
Entombed

Entomb yourself in ice to become invulnerable and greatly increase mana regeneration. The tomb lasts for 10s but can be destroyed early. Tomb health will be 50% of players max health.
Press Entombed input, block, or dodge to exit the tomb normally or press basic attack to exit while causing a damaging push at the cost of 10 mana. The push deals 70%
weapon damage to enemies in a 3m radius.
(Healing is disabled while Entomb is active)
Cost 0 mana.
Press Entombed input, block, or dodge to exit the tomb normally or press basic attack to exit while causing a damaging push at the cost of 10 mana. The push deals 70%
(Healing is disabled while Entomb is active)
Cost 0 mana.
Cooldown
30.0
9

Quick Shower

Any ally, including self, will get a 20% haste when inside Ice Shower, and a haste that lasts 2s when exiting Ice Shower.
5
Refreshing Frost

Reduce the cooldown of all ice gauntlet abilities by 15% when casting an ability in a frosted area.
8
Strengthened Tomb

Gain a 25% fortify for 3s after breaking out of Entombed. (Fortify increases armor.)
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