🇺🇸
Eat my Flurry
0
- Published on
Role:
Melee
Made For:
General (both PvP and PvE)
Attributes (190)
5
Strength
74
Dexterity
105
Intelligence
5
Focus
26
Constitution
3D Model
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Abilities
Blood
Flurry

Enter a posed stance and unleash a series of 5 quick thrust attacks with each strike dealing 60%
weapon damage.
Flurry can be cancelled at any time by dodging or by using another ability.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Flurry can be cancelled at any time by dodging or by using another ability.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Cooldown
16.0
1

Refreshing Strikes

Reduce all rapier cooldowns by 1% on any hit. (Max 5 reductions per attack.)
10
Overwhelm

Each hit of Flurry does 25% more block damage.
2
Unerring

Deal 5% more base damage to targets with a rapier bleed.
11
Flourish and Finish

Flourish performs an attack dealing 60%
weapon damage, staggering and pushing back enemies.
Reactivating this ability or using basic attack at the end of Flourish will perform the follow up attack, Finish.
Finish lunges forward dealing 120%
direct weapon damage and consumes all rapier bleeds on any target hit dealing 110% of their damage immediately.
Reactivating this ability or using basic attack at the end of Flourish will perform the follow up attack, Finish.
Finish lunges forward dealing 120%
Cooldown
20.0
6

Tondo

Slash so quickly that it extends the reach of your blade up to 5m. This strike deals 50%
weapon damage and applies a bleed that will deal an additional 10%
weapon damage per second for 10s. (Stacks up to 3 times and refreshes previous applications.)
Cooldown
6.0
13

Fleeting Strikes

Each hit of Flurry reduces its cooldown by 5%.
Cooldown
16.0
3
With Flair

Gain grit on both Flourish and Finish.
(Grit prevents you from being staggered by incoming attacks.)
(Grit prevents you from being staggered by incoming attacks.)
7
Thirst For Blood

When applying the first bleed stack to an opponent, Tondo's cooldown is reduced by 10%.
Cooldown
6.0
14
To the Bone

Each hit of Flurry extends the rapier's bleed by 1s. (Future stacking applications of this extended bleed will also be extended to its longer duration.)
4
Heavy Puncture

Any heavy attack on a bleeding enemy will extend their rapier bleeds by 2s. (Future stacking applications of this extended bleed will also be extended to its longer duration.)
Swagger

Gain 20 stamina when successfully hitting a target with Finish.
8
And Again

If you hit only 1 target, even on a blocked hit, Tondo's cooldown is reduced by 25%.
Cooldown
6.0
15
Finalize

The last hit of Flurry will inflict the enemy with a stack of bleed, dealing 10%
weapon damage per second for 10s.
5
Fuel

When Tondo's bleed ticks, reduce the cooldown of this ability by 9%. (Max 1 reduction per tick)
Cooldown
20.0
9
Proper Spacing

Increases initial hit base damage from Tondo by 100% if the target is already inflicted with rapier's bleed.
16
Bloody End

Finish deals 150% of the rapier's bleed damage instead of only 110%.
12

Grace
Fleche

Leave the ground lunging forward for 10m in a stabbing motion and pierce through enemies dealing 145%
weapon damage.
Cooldown
20.0

Controlled Breathing

Gain 3 stamina on any hit.
17
Evade

Perform a small, reliable sidestep in your current movement direction that cancels any current activity and provides momentary invulnerability. Light attacks made during Evade are performed exceptionally fast.
Cooldown
12.0

Perfectionist

Deal 10% more base damage when your health is full.
18
Riposte

Enter into a defensive stance for 1s. If struck during this ability, counter the attacker dealing 50% weapon damage, staggering and stunning them for 2s. You are briefly invulnerable upon a successful Riposte.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your rapier, activating this ability inflicts taunt for 4s to all foes within 5m. (Taunt causes monsters to focus only on you.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your rapier, activating this ability inflicts taunt for 4s to all foes within 5m. (Taunt causes monsters to focus only on you.)
Cooldown
18.0

Backside

After performing Fleche, your next critical strike within 5s will deal 15% more base damage.
Red Curtains

Critical strikes reduce all cooldowns by 5%. (0.3 cooldown.)
19
Interruption

Reactivating this ability or pressing basic attack at any time during Fleche will stop and perform a static, continuation attack dealing 115%
damage.
Cooldown
20.0
Allegro

Gain 12% haste for 3s after successfully evading through an enemy attack. (Haste increases movement speed.)












