🇩🇪
Feuer Ice
0
- Published on
Role:
Mage
Made For:
PvP Only
Attributes (190)
5
Strength
5
Dexterity
411
Intelligence
5
Focus
100
Constitution
3D Model
Abilities
Fire Mage
Pillar of Fire
Invoke a burst of flames with a 2.5m radius at the target area that deals 155% weapon damage.
Costs 15 Mana.
Costs 15 Mana.
Cooldown
10.0
Fiery Restoration
Heavy attacks reduce fire staff cooldowns by 10% on hit.
1
Meteor Shower
Summon down a 4.5m radius rain of meteors for 4s up to 20m away. Deals 100% weapon damage to targets upon entering the area, then deals an additional 50% weapon damage every 1s while targets remain inside.
Costs 30 Mana.
Costs 30 Mana.
Cooldown
18.0
Clear Mind
While holding a fire staff and above 50% mana, gain 5% empower. (Empower increases damage.)
2
Singe
Light and Heavy attacks inflict a stack of smolder on foes, dealing 10% weapon damage each second for 6s. (Max 5 stacks.).
10
Fireball
Cast forth a heavy fireball that deals 150% weapon damage in a 3m radius on impact.
Costs 25 Mana.
Costs 25 Mana.
Cooldown
15.0
3
Spellslinger
Your fire staff abilities gain an extra 10% chance to critical strike.
7
Judgment of Helios
Hitting a target that is inside meteor shower with a light or heavy attack will inflict smolder on targets, dealing 10% weapon damage each second for 6s.
Clear Casting
After not taking damage from an attack in the last 3s, deal 5% more damage.
9
Scorched Earth
Fireball hits now apply a stack of smolder on targets, dealing 10% weapon damage each second for 6s.
4
Prophet of a Fire God
While holding a fire staff, your critical strike damage is increased by 15%.
8
Flare
Heavy attacks now trigger a 1m splash on impact, but the damage is reduced to 110%.
6
Fiery Determination
Adds grit while casting Meteor Shower.
(Grit prevents you from being staggered by incoming attacks.)
(Grit prevents you from being staggered by incoming attacks.)
Catch
Direct hits with Fireball give you 10% of your max mana and reduce your fire staff ability cooldowns by 7%.
5
Runes of Helios
Using a fire staff ability places a 4m rune on the ground that increases your damage by 20% while standing inside. The rune lasts for 7s. (Cooldown 30s).
11
Pyromancer
Flamethrower
Create a 4m jet of flame from the staff dealing 100% weapon damage every second. Each hit inflicts a stack of smolder, dealing 10% weapon damage each second for 6s. (Max 5 stacks.)
Costs 5 Mana per second.
Costs 5 Mana per second.
Cooldown
8.0
12
Incinerate
Cause a fiery explosion in a 3m radius area around yourself that deals 125% weapon damage and staggering your target. Inflicts smolder on struck foes, dealing 10% weapon damage each second for 6s.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Costs 22 Mana.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your fire staff, hits with this ability inflict taunt for 3s. (Taunt causes monsters to focus only on you.)
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Costs 22 Mana.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your fire staff, hits with this ability inflict taunt for 3s. (Taunt causes monsters to focus only on you.)
Cooldown
12.0
Heat Up
Dodging through an enemy melee attack inflicts a stack of smolder on foes, dealing 10% weapon damage each second for 6s. (Max 5 stacks. 1s Cooldown.).
Fire's Reach
Increase the range of Flamethrower by 50%.
13
Infernal Flames
Increase the base damage of Flamethrower by 25%.
14
Burnout
Dash forward up to 18m through targets dealing 130% weapon damage on hit. Passing through a target will inflict smolder on targets, dealing 10% weapon damage each second for 6s.
Costs 30 Mana.
Costs 30 Mana.
Cooldown
20.0
16
Pyro Dancer
Flamethrower has no cooldown.
15
Watch it Burn
Critical hits with fire staff abilities inflict a stack of smolder, dealing 10% weapon damage each second for 6s. (Max 5 stacks.)
All In
Fire staff cooldowns are reduced by 5% for each foe hit by Burn Out. (Max 5 reductions per ability use.)
17
Trial by Fire
When hitting a target within 4m of player, create a field of fire around you dealing 20% weapon damage to all to nearby enemies in a 4m radius for 5s. (Cooldown 30s.)
19
Combat Speed
When you activate a fire staff ability gain 10% haste for 5s. (Haste increases movement speed.) (Cooldown 10s.)
Heat it Up!
Burn Out now triggers an explosion right as it ends dealing 100% damage to all targets in a 2.5m radius.
18
Items
Consumables
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