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FirestaffIcegauntlet
0
- Published on

Role:
Mage
Made For:
PvP Only
Attributes (190)
5
Strength
5
Dexterity
312
Intelligence
5
Focus
200
Constitution
3D Model
Abilities
Fire Mage
Pillar of Fire

Invoke a burst of flames with a 2m radius at the target area that deals 170% weapon damage.
Costs 15 Mana.
Costs 15 Mana.
Cooldown
10.0
1

Fiery Restoration

Heavy attacks reduce fire staff cooldowns by 10% on hit.
3

First Strike

Pillar of Fire deals 40% more damage to foes at full health.
2

Meteor Shower

Call down a rain of meteors for 6s in a targeted 4.5m radius area up to 20m away. Deals 75% weapon damage to targets upon entering the area, then dealing an additional 25% weapon damage every 0.8s while targets remain inside.
Costs 5 Mana Per Second (30 total mana at full cast).
Costs 5 Mana Per Second (30 total mana at full cast).
Cooldown
18.0

Clear Mind

While holding a fire staff and above 50% mana, gain 5% empower. (Empower increases damage.)
4

Singe

Light attacks inflict a stack of burning on foes, dealing 10% weapon damage each second for 6s. (Max 5 stacks.).
5

Fireball

Shoot a heavy fireball that deals 140% weapon damage on impact and leaves behind a 3m burning field that lasts 6s. The burning field deals 10% weapon damage each second.
Costs 25 Mana.
Costs 25 Mana.
Cooldown
15.0
6

Spellslinger

Your fire staff abilities gain an extra 10% chance to critical strike.
8

Fiery Determination

Adds grit while casting Meteor Shower.
(Grit prevents you from being staggered by incoming attacks.)
(Grit prevents you from being staggered by incoming attacks.)

Scorched Earth

Fireball's burning field lasts for 9s.
7

Prophet of a Fire God

While holding a fire staff, your critical strike damage is increased by 15%.
10

Flare

Heavy attacks no longer consume mana.
9

Runes of Helios

Using a fire staff ability places a 2m rune on the ground that increases your damage by 25% while standing in the rune. The rune lasts for 7s. (Cooldown 30s).
11

Pyromancer
Pyromania

While holding a fire staff and below 50% max health, deal 15% increased damage.
12

Incinerate

Cause a fiery explosion in a 3m radius area around yourself that deals 130% weapon damage and pushes back all enemies 3m. Inflicts burning on struck foes, dealing 10% weapon damage each second for 6s.
Costs 22 Mana.
Costs 22 Mana.
Cooldown
12.0

Heat Up

When you block a melee attack, restore 5% of your max mana.
13

Kindle

Burning lasts 20% longer.
14

Burn Out

Dash forward up to 11m through targets dealing 129% weapon damage on hit. Passing through a target will inflict burning that deals 10% weapon damage each second for 8s.
Costs 30 Mana.
Costs 30 Mana.
Cooldown
20.0
15

Watch it Burn

Critical hits with fire staff abilities inflict a stack of burning, dealing 10% weapon damage each second for 6s. (Max 5 stacks.)
18

All In

Fire staff cooldowns are reduced by 5% for each foe hit by Burn Out. (Max 5 reductions per ability use.)
16

Trial by Fire

When you are struck, create a field of fire around you dealing 5% weapon damage to all to nearby enemies in a 4m radius. Activates when struck in battle and lasts for 10s. (Cooldown 120s.)

Combat Speed

When you activate a fire staff ability gain 10% haste for 5s. (Haste increases movement speed.) (Cooldown 10s.)
19

Heat it Up!

Burn Out goes 50% further.
17

Items
Consumables
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