🇺🇸
GOD IN THE MAKING
0
- Published on
Role:
Ranged
Made For:
PvP Only
Attributes (190)
5
Strength
354
Dexterity
5
Intelligence
5
Focus
150
Constitution
3D Model
Abilities
Blood
Tondo
Slash so quickly that it extends the reach of your blade up to 5m. This strike deals 50% weapon damage and applies a bleed that will deal an additional 10% weapon damage per second for 12s. (Stacks up to 3 times and refreshes previous applications.)
Cooldown
6.0
Refreshing Strikes
Reduce all rapier cooldowns by 1% on any hit. (Max 5 reductions per attack.)
1
Engarde
Deal 10% more damage when your target has greater than 50% health.
4
Unerring
Deal 5% more damage to targets with a rapier bleed.
2
Flourish and Finish
Flourish performs an attack dealing 60% weapon damage, staggering and pushing back enemies.
Pressing light attack at the end of Flourish will perform the follow up attack, Finish.
Finish lunges forward dealing 120% direct weapon damage and consumes all rapier bleeds on any target hit dealing 110% of their damage immediately.
Pressing light attack at the end of Flourish will perform the follow up attack, Finish.
Finish lunges forward dealing 120% direct weapon damage and consumes all rapier bleeds on any target hit dealing 110% of their damage immediately.
Cooldown
20.0
3
Thirst For Blood
When applying the first bleed stack to an opponent, Tondo's cooldown is reduced by 10%.
Cooldown
6.0
With Flair
Gain grit on both Flourish and Finish.
(Grit prevents you from being staggered by incoming attacks.)
(Grit prevents you from being staggered by incoming attacks.)
5
And Again
If you hit only 1 target, even on a blocked hit, Tondo's cooldown is reduced by 25%.
Cooldown
6.0
Heavy Puncture
Any heavy attack on a bleeding enemy will extend their rapier bleeds by 2s. (Future stacking applications of this extended bleed will also be extended to its longer duration.)
Swagger
Gain 20 stamina when successfully hitting a target with Finish.
6
Grace
Evade
Perform a small, reliable sidestep in your current movement direction that cancels any current activity and provides momentary invulnerability. Light attacks made during Evade are performed exceptionally fast.
Cooldown
12.0
7
Controlled Breathing
Gain 3 stamina on any hit.
14
Riposte
Enter into a defensive stance for 1s. If struck during this ability, counter the attacker dealing 50% weapon damage, staggering and stunning them for 2s. You are briefly invulnerable upon a successful Riposte.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your rapier, activating this ability inflicts taunt for 4s to all foes within 5m. (Taunt causes monsters to focus only on you.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your rapier, activating this ability inflicts taunt for 4s to all foes within 5m. (Taunt causes monsters to focus only on you.)
Cooldown
18.0
Crescendo
Individual successful light attacks reduce the cooldown of this ability by 30% each.
Cooldown
12.0
8
Fleche
Leave the ground lunging forward for 10m in a stabbing motion and pierce through enemies dealing 145% weapon damage.
Cooldown
20.0
15
Insult to Injury
If riposte successfully hits a target, gain empower, increasing damage by 10% for 3s.
Red Curtains
Critical strikes reduce all cooldowns by 5%. (Max 5 reductions per attack.)
13
Allegro
Gain 20% haste for 3s after successfully evading through an enemy attack. (Haste increases movement speed.)
9
Quick Lunge
Killing with this ability reduces its cooldown by 80%.
Cooldown
20.0
16
Priority
Reduce the cooldown of other rapier abilities by 20% when landing a Riposte counter attack.
Cooldown
18.0
Adagio
Evading forward gains 15% increased damage on your next light attack. Ends on hit or after 1s.
10
Swiftness
Gain 3% haste for 4s on rapier hits. Can stack up to 5 times. (Haste increases movement speed.)
12
Backside
After performing Fleche, your next critical strike within 5s will deal 15% more damage.
17
Breathe In
Gain 20 stamina after successfully evading through an enemy attack.
11
Interruption
Pressing light attack any time during Fleche will stop and perform a static, continuation attack dealing 115% damage.
Cooldown
20.0
18
Momentum
Deal 30% increased damage on your next light or heavy attack after performing an ability. Ends on hit or after 3s.
19
Items
Consumables
Comments (0)
No comments just yet. Be the first one!