🇺🇸
SNS GS Tank
1
- Published on
Role:
Tank
Made For:
PvP Only
Attributes (190)
167
Strength
5
Dexterity
5
Intelligence
5
Focus
33
Constitution
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Abilities
Swordmaster
Whirling Blade

Quickly spin around while extending the sword out, dealing two hits of 80%
weapon damage to all foes within 3m.
Cooldown
15.0

Empowered Stab

Successful heavy attacks grant you 30% empower for 5s. (Empower increases damage.)
3
Achilles' Heel

The final attack in your light attack chain inflicts a 15% rend for 2s. (Rend reduces target's armor.)
2
Upheaval

An upward slice that deals 180%
weapon damage.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Cooldown
20.0

Opportunity

Grants a bonus to Whirling Blade hits based on what equip load the player is:
•Light - Inflicts target hit with 15% rend for 10s.
•Medium - Increases stamina regen rate by 10% per hit for 4s. (Max 4 hits.)
•Heavy - Inflicts target with 16% weaken for 6s.
(Rend reduces target's armor.)
(Weaken reduces target's outgoing damage.)
•Light - Inflicts target hit with 15% rend for 10s.
•Medium - Increases stamina regen rate by 10% per hit for 4s. (Max 4 hits.)
•Heavy - Inflicts target with 16% weaken for 6s.
(Rend reduces target's armor.)
(Weaken reduces target's outgoing damage.)
Freeing Justice

Successfully hitting with a heavy attack causes you to lose 1 debuff.
4
Unstoppable Slash

Upheaval hits against targets inflicted with crowd control (stun, root, slow) status effects deal 20% more base damage.
Counter Attack

When you block an attack, gain a stack of 3% empower for 5s. (Empower increases damage.) (Max 5 stacks.)
6
Leaping Strike

Leap forward, dealing 100%
weapon damage.
Cooldown
18.0
5

Defender
Shield Bash

Deals 50%
weapon damage, staggering and stunning foes in front of you for 2s.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your sword, this ability inflicts taunt for 6s to all enemies hit. (Taunt causes monsters to focus only on you.)
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your sword, this ability inflicts taunt for 6s to all enemies hit. (Taunt causes monsters to focus only on you.)
Cooldown
25.0

Sturdy Shield

Grants an additional 15% physical armor.
17
Sturdy Grip

Stamina damage is reduced by 15% when blocking a melee attack with a shield.
7
Elemental Resistance

Reduce base damage from all magical types by 10%.
16
Shield Rush

Rush forward 5m, staggering and pushing back foes. This attack deals 100%
weapon damage.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Cooldown
20.0
1

High Grip

Stamina damage is reduced by 15% when blocking a ranged attack with a shield.
9
One with the Shield

Grants a bonus based on what shield type is equipped:
•Round Shield - Hitting a target will increase the duration of all debuffs on them by 5%. (1s Cooldown).
•Kite Shield - When you block with a shield, all sword and shield cooldowns are reduced by 1%.
•Tower Shield - Being hit or blocking a hit will extend the duration of all buffs on self by 5%. (1s Cooldown).
•Round Shield - Hitting a target will increase the duration of all debuffs on them by 5%. (1s Cooldown).
•Kite Shield - When you block with a shield, all sword and shield cooldowns are reduced by 1%.
•Tower Shield - Being hit or blocking a hit will extend the duration of all buffs on self by 5%. (1s Cooldown).
15
Improved Rush

On a successful hit, all enemies within 5m are inflicted by 20% weaken for 10s. (Weaken reduces target's outgoing damage.)
13
Defensive Training

When you block an attack, gain 20% fortify for 5s. (Fortify increases armor.)
8
Defender's Resolve

For 8s, reduce the incoming base damage from attackers by 30% and reduce the attacker's stamina damage while blocking by 20%.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your sword, activating this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.)
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your sword, activating this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.)
Cooldown
35.0
10

Final Blow

The third attack in your light attack chain deals 15% more base damage, and if in heavy equip load, generates additional threat.
Final Countdown

Grants a bonus to Defender's Resolve based on what shield type is equipped:
•Round Shield - Base damage increased by 20% while Defender's Resolve is active.
•Kite Shield - Potency of slows on you are reduced by 30% while Defender's Resolve is active.
•Tower Shield - Gain 20% Fortify while Defender's Resolve is active.
•Round Shield - Base damage increased by 20% while Defender's Resolve is active.
•Kite Shield - Potency of slows on you are reduced by 30% while Defender's Resolve is active.
•Tower Shield - Gain 20% Fortify while Defender's Resolve is active.
11
Concussive Bash

Grants a bonus to Shield Bash hits based on what shield type is equipped:
•Round Shield - Increase the critical hit chance of your next hit within 5s by 50%.
•Kite Shield - Cleanse 1 debuff from yourself.
•Tower Shield - Shield Bash's stun duration is increased by 1s.
•Round Shield - Increase the critical hit chance of your next hit within 5s by 50%.
•Kite Shield - Cleanse 1 debuff from yourself.
•Tower Shield - Shield Bash's stun duration is increased by 1s.
Intimidating Rush

On a successful hit, all enemies within 5m of you are slowed by 30% for 4s. (Slow reduces target's movement speed.)
14
Recuperation

All incoming healing and regeneration is increased by 10%.
19
Restoration

When Defender's Resolve ends, heal for 30% of your base health.
12
Defensive Formation

While blocking, reduce damage to all allies within 4m by 30%. (Cooldown 1s.)
(This effect cannot be dispelled.)
(This effect cannot be dispelled.)
18













