New World Guide
New World Guide

General Guide for New World Mutated Expeditions

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🇺🇸 English
Created by Mvdin
General Guide for New World Mutated Expeditions

Mutated Expeditions are more challenging versions of existing Expeditions. 

Every Mutated Expedition will have 10 difficulties, ranging from only having a single set of Mutations at level 1 to having 3 fully upgraded sets of Mutations at level 10.

You need to complete the regular version of the Expedition before being able to participate in the mutated version.

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Element Mutators:

Void - Eternal

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Fire - Hellfire

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Nature- Overgrown

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Ice - Icebound

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Promotion (Mob Buffs) 

Indomitable 

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Savage 

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Oppressive 

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Barbaric 

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Curse (Player Debuffs) 

The Curse changes each week to match the Element. 

Desiccated 

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Censored 

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Fiendish 

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Frenzied 

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Mutation Levels 1& 2 will only have a Mutation, 3, 4& 5 Mutations, and Promotions, and 6, 7, 8, 9& 10 will have Mutators, Promotions, and a curse.

Scoring Mechanics

Your group will earn a score that will determine your ranking at the end. You will be rewarded either Bronze, Silver, or Gold.

  1. Bronze: Any score less than 25,000 points
  2. Silver: 25,000 – 49,999
  3. Gold: 50,000 & above
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Almost everything you do in an Expedition can provide a bonus to the score.

You must achieve minimum a Silver ranking to progress to the next level of the Mutation. The score is determined by several different factors, including:

  • Clear Time: The better your team's completion time of the mutation the better your score will be.
  • Regular Enemies Kills: A target value for killing a predetermined amount of enemies within the Expedition.
  • Named Enemies Kills: Killing all the mini-bosses is essential for the score.
  • Team Wipes: Every team wipe during a boss encounter will reduce the score by a significant amount. 
  • Respawns: Each respawn (death not down) will reduce the score by a moderate amount. 
  • Gatherable: Gathering all the nodes will provide you with a score bonus.

Getting Gold Rank in a Mutated Expedition can be tricky on higher levels.

Recommended Gear Score and Umbral Shards Rewards

Mutation LevelRecommended Gear ScoreBronzeSilverGold
1602200 Shards400 Shards600 Shards
2604400 Shards600 Shards800 Shards
3606600 Shards800 Shards1000 Shards
4608800 Shards1100 Shards1400 Shards
56101200 Shards1500 Shards1800 Shards
66131600 Shards2000 Shards2400 Shards
76162000 Shards2600 Shards3000 Shards
86192600 Shards3200 Shards3800 Shards
96223200 Shards4000 Shards4800 Shards
106254000 Shards5000 Shards6000 Shards

Gearing

Armor

Ideal Armor Weight

You should always use light armor if you have 5x Ward on your Armor.

  • DPS should be Light, 5-200 CON depending on experience.
  • The Healer needs to be Light for the 30% healing bonus.
  • The Tank can be Heavy, Medium, or Light based on the dungeon and his experience (Light in Genesis, Medium or Heavy in Lazarus, and Heavy in Corrupted Expeditions).

Weights Table 

HELMETCHESTGLOVESPANTSBOOTSWEIGHT
HEAVYHEAVYMEDIUMLIGHTMEDIUMMEDIUM
MEDIUMHEAVYHEAVYLIGHTMEDIUMMEDIUM
MEDIUMHEAVYMEDIUMLIGHTHEAVYMEDIUM
HEAVYHEAVYHEAVYHEAVYHEAVYHEAVY
LIGHTMEDIUMLIGHTLIGHTLIGHTLIGHT
MEDIUMLIGHTLIGHTMEDIUMLIGHTLIGHT
LIGHTLIGHTMEDIUMMEDIUMLIGHTLIGHT
LIGHTLIGHTLIGHTMEDIUMMEDIUMLIGHT

Armor Perks

The ideal 3 perk combo is Ward+ Skill Perk+ Refreshing.

Your armor should have at least Ward on all pieces.

Armor Gems

Based on the Mutation Element you want to use elemental gems in your armor and jewelry, the recommended setup is running 58.1% mutation-specific resistance, attainable with 8x mutation-specific gems. 

– Void (Eternal): Cut Pristine Amethyst

– Fire (Hellfire): Cut Pristine Ruby

– Eternal (Nature): Cut Pristine Amber

– Icebound (Ice): Cut Pristine Aquamarine

You can get "Punishing" rune gems for extra DPS. (Ex: Runeglass of Punishing Amethyst)

Notable Named Armor

DPS

Ancients

Light - Sun Lord’s Set - Ancient Ward + Refreshing Evasion + Shirking Fortification

Medium - Simple Skirt - Ancient Ward + Refreshing Evasion + Shirking Energy

Angry Earth

Medium - Siren’s Set - Angry Earth Ward + Refreshing + Elemental Aversion (CON)

Medium - Harbinger’s Set - Angry Earth Ward + Refreshing + Elemental Aversion (DEX)

Corrupted

Medium - Isabella's Set - Corrupted Ward + Refreshing Evasion + Shirking/Emp Breaker/Sturdy Energy/Vigor

Lost

Light - Admiral’s Set - Lost Ward + Refreshing + Physical Aversion

Tank

Ancient

Heavy - Weighted Greaves - Ancient Ward + Refreshing Ward + Invigorated

Heavy - Castrum Crown of the Goat-King - Ancient Ward + Refreshing Ward + Physical Aversion

Heavy - Chardis' Set - Ancient Ward + Refreshing Ward + Invigorated

Heavy - Colossal - Ancient Ward + Elemental Aversion + Invigorated 

Angry Earth

Heavy - Harbinger Set - Angry Earth Ward + Refreshing + Invigorated

Heavy - Crown of Sobek - Angry Earth Ward + Vigor + Physical Aversion

Corrupted

Heavy - Expedition Captain’s Set - Corrupted Ward + Refreshing + Physical Aversion

Heavy - Aureate’s Golden Set - Corrupted Ward + Refreshing Ward + Physical Aversion

Healer

Ancient

Light - Highwayman’s Boots - Ancient Ward + Refreshing + Freedom

Angry Earth

Medium - Siren’s Set - Angry Earth Ward + Refreshing + Elemental Aversion (CON)

Corrupted

Light - Empress Zhou’s Set - Corrupted Ward + Refreshing Evasion + Invigorated

Jewelry Perks

DPS/TANK

SlotPerk 1Perk 2Perk 3Named Items
AmuletHealth Elemental ProtectionRefreshingBlessing of Forefathers, Scorpion Stone
Ring ( >150 DEX)Slash DamageKeen Awareness LeechingLegate's Ring/ Heart of HekaFeatherweight Ring
Ring ( < 150 DEX)Hearty Keen AwarenessLeechingSmooth Bone Ring, Heart of Maheebgal
EarringRefreshing ToastRefreshingPurifying Toast, Beloved, Evasive, RegeneratingDoom's Chance Earring, Warrior's Energy, Reflected Mayhem

Healer

SlotPerk 1Perk 2Perk 3
AmuletHealth Elemental ProtectionRefreshingDroplet, Keeper's Pendant
RingHeartySacredRefreshingSilver LeafHoly Pledger's Band
EarringRefreshing ToastRefreshingHealthy Toast, Beloved,  Evasive, Purifying ToastEarring of the Hallowed Soul, Shard of Lithomacy, Bloodline's Curse, Champion's Earring

Notable Named Jewelry

DPS/TANK

Amulet: Blessing of ForefathersScorpion Stone , Myrkgard's AmuletGlass OculusEyes in the Abyss

Ring: Legate's RingHeart of HekaFeatherweight RingSmooth Bone RingHeart of MaheebgalBeginningGashHeart of Anhurawak

Earring: Doom's Chance EarringWarrior's EnergyReflected MayhemHardened Tear of AvariceChampion's Earring

HEALER

Amulet: DropletKeeper's Pendant

Ring: Silver LeafHoly Pledger's Band

Earring: Earring of the Hallowed SoulShard of LithomacyBloodline's CurseChampion's Earring

Weapons

Weapon Perks

The best setup is subjective but I recommend Bane and Vicious/ Enchanted/ Thwarting Strikes, Rogue, Trenchant Strikes, Trenchant Crits then for some weapons an ability perk for example Refreshing Torrent on Hatchet or Refreshing Move/ Keenly Empowered.

Weapon Gems

DPS - OpalDiamond

Healer - Diamond and a mob-type weakness gem in their Void Gauntlet.

Tank - Carnelian

Notable Named Weapons

Greatsword

Blade of the 19th - Corrupted Bane + Trenchant Strikes + Mortal Power  

Beast Hunter’s Blade - Beast Bane + Trenchant Strikes + Keenly Jagged  

Tempestuous Greatsword - Corrupted Bane + Trenchant Strikes + Chain Lightning

Stonehewer - Ancient Bane + Trenchant Strikes + Mortal Refreshment

Firewood - Angry Earth Bane + Vicious + Chain  

Craftsman’s Passion - Angry Earth Bane + Vicious + Keenly Empowered

Afterthought - Lost Bane + Vicious + Chain  

Voidsword - Ancient Bane + Vicious + Chain

Liveliness - Corrupted Bane + Vicious + Chain

Hatchet

Bonechopper - Angry Earth Bane + Rogue + Keenly Fortified

Beyond Reason - Ancient Bane + Chain Void + Refreshing Torrent

The Settler's Friend - Ancient Bane + Keen + Vicious

Spear

Javelin of Dryadic Empowerment – Keen + Vicious + Keenly Empowered

Angry Earth Exterminator – Keen + Vicious + Angry Earth Bane

Warhammer

Batheqet’s Cudgel – Ancient Bane + Thwarting Strikes + Sundering Shockwave

Rapier

Hopelessness (Crafted) – Corrupted Bane + Rogue + Chain

Sword

Deeproot – Enchanted + Refreshing Move + Lifestealing

Timekeeper’s Hand – Enchanted + Refreshing Move + Keen

Infernus – Enchanted + Refreshing Move + Lifestealing

Shield

Hourglass – Refreshing + Sturdy + Accelerated Resolve

Healer

Lifestaff 

Will of the Ancients - Blessed + Refreshing Move + Refreshing

Spiritpool - Blessed + Refreshing Move + Purity of Light  

Greatstaff of the Light’s Judgement - Blessed + Keenly Empowered + Mending Protection

Staff of the Throne - Blessed + Refreshing Move + Keen Beacon

Iridescence - Blessed + Refreshing Evasion + Fortifying Sacred Ground  

Glowing Lifecrystal Staff - Blessed + Refreshing Move + Refreshing Divine Embrace

Consumables

Offensive 

Coatings 

Recipes: Ancients, Angry Earth, Corrupted, Lost, Beast

Honing Stones 

Recipes: Common, Strong, Powerful

Trophies 

3x Minor3x Basic3x Majors
% DMG9%12%15%

Defensive 

Gemstone Dust & Oakflesh Balm 

Recipes: Strong, Powerful

Ward Potions

Recipes: Ancients, Angry Earth, Corrupted, Lost, Beast

Others 

Powerful Incense | Blight Tinctures | Corruption Tinctures

Food

STR Roasted Gnufish 40 STR

DEX Fried Albenaja 40 DEX  

INT Steamed Abaia Serpe 40 INT

FOC Blackened Lava Barb with Corn Succotash 40 FOC

CON Roasted Rabbit with Seasoned Vegetables 40 CON  

You can also use split stats food if it is cheaper.

Skill Trees

I will go more in-depth on Team Compositions and Builds in future individual guides for each dungeon but here are some weapon skill trees for the most used builds:

DPS

Hatchet 

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Hatchet Anti Heal (Nature Mutations)

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Great Sword

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Great Sword Utility

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Rapier

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Spear

image.png

War Hammer Rend & CC

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Great Axe DPS

image.png

Tank

S&S

image.png

Hatchet

image.png

Great Sword

image.png

Healer

Life Staff AOE

image.png

Void Gauntlet

image.png

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