New World Attributes and craft mods to force it on craft items, p.8
Information about attribute perks in New World with links to craft mods adventurers may use to force those split/single attribute perks on items during crafting, p.8
All Exclusive Labels
Name:
Royal
Description:
+6 to all attributes.
Exclusive Labels:
Tier:
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Name:
Drain
Description:
While below 95% health, hitting a target will consume 10 mana. If you lost mana this way, that attack grants 17% lifesteal. If using a magic weapon, only abilities trigger lifesteal and basic attacks generate 10 mana. (0.5s cooldown per activation)
Exclusive Labels:
Tier:
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Name:
Curse
Description:
When you activate an ability gain a stack of 10% Empower for 7s (Max 3 Stacks). After you hit with a basic attack lose all stacks. (Can't gain Empower stacks for 3s after stacks expire or are removed)
Exclusive Labels:
Tier:
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Name:
Expeditious
Description:
Activating a Heartrune will grant 23% move speed for 6s. Gain 7% haste while heartrune is fully charged while in combat.
Exclusive Labels:
Tier:
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Name:
Chaos Blast
Description:
Blast Shot has +170% push distance and will ignite the first target hit, turning them into a projectile causing 70% weapon damage to all targets they pass through along their path.
Exclusive Labels:
Tier:
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Name:
Snide Remarks
Description:
Taunts are active. Light attack critical hits generate 200% more threat. When a light attack crit is triggered, reduce hostile AI's base damage inflicted to you by 15% for 3s.
Exclusive Labels:
Tier:
—
Name:
Altruism
Description:
While in combat, all allies around you gain 35% armor and you gain 20% increased healing from non-consumables and lifesteal sources. However, your armor is reduced by 25%.
Exclusive Labels:
Tier:
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Name:
Plaguespreader
Description:
Abilities/Light attacks inflict a stack of 3% Disease (max 10 stacks). You are also inflicted with 2% Disease per stack applied. At 10 stacks on self, Heavy attacks will consume your stacks and trigger a cloud around the target for 7s that inflicts 30% Disease and 10% Weaken to all nearby enemies. (12s Cooldown)
Exclusive Labels:
Tier:
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Name:
Combustion
Description:
Hitting a target with a ranged hatchet attack will inflict combustible, at 3 stacks, the next ranged hit will trigger an explosion consuming the stacks and dealing a burst of damage to all targets nearby targets, dealing 100% weapon damage.
Exclusive Labels:
Tier:
—
Name:
Yeet
Description:
+300% push distance and +10% base damage to all War Hammer knockbacks. Clear Out will ignite the first target hit, turning them into a projectile causing 100% weapon damage to all targets they pass through along their path.
Exclusive Labels:
Tier:
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Name:
Parallax
Description:
+12% base damage to targets further than 10m away (Works on both weapons)
Exclusive Labels:
Tier:
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Name:
Contagion
Description:
Direct hits with Poison shot will trigger vortex pulling in nearby targets then spawning a 5m infected cloud that follows the target hit for 10s, inflicting all nearby targets with 25% poison damage every second while inside.
Exclusive Labels:
Tier:
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Name:
Critical Storm
Description:
Once every 0.5s, when you crit a target, gain a stack of storm charge on self, lasting 13s, at 6 storm charges, hitting a target with an ability will consume all of the charges and trigger a bolt of lightning, dealing an additional 100% damage.
Exclusive Labels:
Infused
Tier:
—
Name:
Thwarting Stun
Description:
Whenever you hit a target with active grit or uninterruptible, deal 5% increased base damage and gain a stack of Thwart. Melee heavy attacks while at 10 stacks consume all stacks and inflict a 1s Stun on the target. (10s cooldown on stun application)
Exclusive Labels:
Infused
Tier:
—
Name:
Unstoppable
Description:
Gain GRIT on melee heavy attacks and during the melee light attack start ups. However take 5% increased base damage from enemy attacks while Grit is active.
Exclusive Labels:
Infused
Tier:
—
Name:
Close Quarters
Description:
Light and heavy attacks with ranged weapons within 10m deal 20% extra damage, but you also receive 5% increased attacker base damage.
Exclusive Labels:
Infused
Tier:
—
Name:
Alternating Enchantment
Description:
Hitting with a basic attack will increase the base damage of the next ability hit within 5s by 10%, and hitting with an ability will increase the base damage of the next basic attack within 5s by 10%.
Exclusive Labels:
Infused
Tier:
—
Name:
Chain Lightning
Description:
Once every 10s, damaging enemies with a magic weapon ability will cast Chain Lighting that hits up to 5 unique targets and deals 50% of your weapon damage to each. However, when triggered you take 30% lightning damage.
Exclusive Labels:
Infused
Tier:
—
Name:
Empowering Heal
Description:
Healing an ally gives you a stackable buff that increases your damage dealt by -1% for 10s. Max 20 stacks.
Exclusive Labels:
Infused
Tier:
—
Name:
Adrenaline Burst
Description:
When your health drops below 50%, your critical chance is increased by 18%.
Exclusive Labels:
Infused
Tier:
—
Name:
Shredding Backstabs
Description:
Backstabs penetrate 40% of your target's armor but your critical hits deal 20% less damage.
Exclusive Labels:
Infused
Tier:
—
Name:
Mo' Mortar Mo' Boom
Description:
Mortar charge now only fires one canister. It fires immediately and will bounce before exploding if it does not hit an enemy. When this canister explodes it deals 130% weapon damage in a 5m area.
Exclusive Labels:
Infused
Tier:
—
Name:
Exterted Spin
Description:
Whirlwind no longer needs to hit targets to continue spins, and can spin up to 12 times. When the spins end, it consumes all of your stamina and you become exhausted.
Exclusive Labels:
Infused
Tier:
—
Name:
Poison Affinity
Description:
Deal 15% more damage to poisoned enemies.
Exclusive Labels:
Infused
Tier:
—
Name:
Revive
Description:
Casting Life’s Embrace on a downed player will revive them. Requires 300 Focus. 45s cooldown
Exclusive Labels:
Infused
Tier:
—
Name:
Cleansing Block
Description:
Blocking an attack removes 1 debuff. (3s cooldown)
Exclusive Labels:
Infused
Tier:
—
